Hate Speech: Character Selection

I choose characters mostly based on personality, physical design, and movelist.
So if I like the personality, design, and how the moves look I'll try them out. I then keep the ones that feel natural. The characters that I've played pretty consistently are Raph, Tira, Maxi, Taki, and Cassandra. That being said my characters seem to always end up being technical, low tier, or awkward to control from most peoples perspectives.
 
Interesting topic.

Well for me, (and most people when you really think about it, be honest) first appearances are everything!

And in my case, SC2 being my first, my uncle bought for me because he apparently saw Link and was very happy, i just followed him. but after actually playing the game and getting into it, Yun-Seong and Nightmare/Siegfried really interested me, followed by Cervantes.

I like a character who's powerful in general with little to no overly complicated moves, strong throws, covers all ranges, is a male (Pretty boy to Handsome in design) and has a stylish fighting style thats unique and is overall balanced.

I have more to say but gotta get some homework done. :D To be continiued...
 
I like characters who

1: Have good movement
I hate playing tank characters. I need to be able to move around at a decent pace.

2: Have Long range with decent close range options
This I didn't know about myself till I really sat down and analyzed what characters I have picked over the years. I like having the option to keep people out with pokes and whiff punish well while still being able to fight up close. If I were to have become competitive in SC3 I would have probably gone with Astaroth if I could deal with the fact he was sorta tanky.

3: Have high damage
I don't mind having less life than someone if it means I can dish out good damage. Winning with small hits over a long period of time just doesn't really mesh with what I want in a fighting game.

4: Have some mechanic that sets them apart from the rest of the cast.
While I find fighting games at their base level fun, I feel better when I have an extra "thing" I have to keep track of. Whether it be a new mode that uses up a resource, attacks that require charge time or the ability to "feint" cancel it all falls under the same category in my mind.

Guilty Gear: A.B.A (Main) | Order Sol (Secondary) | Eddie (Before slash)
ST/HD Remix: Fei Long
SFA2: Sakura
CVS2: Hibiki, Sakura, Rock
Garou: Rock
MVC3: Zero, Jill, Phoenix | UMVC3 ???, Zero, Phoenix Wright
SF4: C.Viper
SSB: Fox | SSBM: Marth / Fox | Brawl: Metaknight / Zero Suit Samus
SC1-3: Nightmare
SC4: Hilde (Almost certain main in Sc5 too)

A lot of those characters share similarities in that they have some kind of special thing about them that makes them "unfair" at the cost of something else. Style normally has a lot to do with my picks as well but sometimes gameplay completely trumps that (Sakura and Fei Long). I usually choose a character when a game first comes out and I end up being right on the money with my picks. So when people try to pull the tier whore card (which really doesn't matter anyway) I can easily point out that I chose a character before the game was even out.
 
I'm more of mid range character with fast/medium speed because I like overall balance. I consider maining Viola because of her unique moveset. I like how her orb can be used passively or actively and using these two actions in certain ways can allow me to put pressure on my opponent. Then I just wait and if certain requirements meet, I'll be awarded and I can give punishment.

As a X fan, I'm DEFINITELY looking forward to Leixia as well. Mix in nimble and feint attacks, and stir in some strong attacks for pressuring the opponent and/or maximizing damage.
 
Back
Top