Hate Speech: A Seasonal Feast

Virtua Fighter 5 (there I go, namedropping again), for example, has quite few moves that give heavy advantage on block, but they are often susceptible to sidestepping or backdashing, so one's offense has to incorporate oftentimes risky throws and other moves that can stymie the opponent's evasion.

Something doesn't have to be unsafe on block to demand thoughtfulness--the risks you outlined there are good things. I see good-yet-risky moves as little nodes where systemic depth begins to attach in fighting games...
 
NM SC2 2K was +3 on hit, just FYI. Raph is the only character that had +5, average 2K on hit was +2~+3 (soph/cass, for example)

As a big supporter of SC2, I'm actually going to surprise you and say that I agree with pretty much everything here. Except, of course, the lows, which has always been my biggest complaint with 3 and 4. I fell in love with a game that gave all it's characters viable mixups, and that's where my heart belongs.

I also kind of see the oki complaint from both sides- I remember playing a match where a local player was running a simple NM 3B/Hell Sweep mixup repeatedly on a downed opponent and shouting "THERE'S NO OKI IN SC2" while doing it. It's still there, you still don't have access to certain things and there is a delay on getting up, but SC2 is incredibly, ah, friendly to the downed opponent. There's no shoryukens though. That's a plus, isn't it? :)

SC2 is still the only game that makes me feel like every character can win in tournament-- because they did. SC3 and SC4 never had a moment like Hayate Yun OCV and SC2 benefited from it's top tier character only being slightly more ridiculous then the rest of the cast. When SC5 comes out I hope it can have great moments too, regardless of what character is on the screen. That's all I want.
 
Welp, my opinion has been stated by hates.

Sc2 was not bad, but face facts, the game did get better in some way. You must admit that in some way going from 2 to 3 right?
 
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