Guest Speech: Bibulus on Commentary

Bib:
I said I'm not a fan of his casting. As a player, analyst, I am a fan. But, in his analysis he really pushes the color... and he just doesn't have the talent for it. Try hard = unnatural = awkward.
 
Just wanted to add that the replay feature in the last MLG was great, and hope it's an ongoing thing. That's something sorely missing in even spooky's streams, and it definitely benefits the fast-paced nature of fighting games. Gives you more time to analyze some of the mind-games that went into the game.

One piece of advice when doing play-by-play, as you say, there are two types of viewers: informed and uninformed. Problem is the uninformed have no idea what SC notations mean, and it sounds like a bunch of gibberish when people start talking about 66B or 2KB. I could see that being a turn off for the uninformed, as if one can only get invested in watching this game if he knows the lingo. SC commentary shouldn't sound like a math equation.

Better to just call the moves by their name, or as you've done in the past, a made up name like "Nutcracker" or "the Dickening." Or I think FilthieRich once called Nightmare's JUMP K, the "Chuck Norris."
 
You know how in the beginning of every World Poker Tour episode, there's a small video about the rules of Texas Hold'em poker and how the game progresses? Similar video could be made about Calibur and show it before a tournament, nothing too detailed, just short and to the point. Just mention how it's a four button game, what the different flashes (white, blue, yellow, green etc.) are, how to gain and use meter, what the flashing life bar means and how important ring position is. And like I said, nothing too detailed, it's not supposed teach people how to play, but show them how to follow a game of Calibur.
 
It's also very helpful when announcers take th time to brek down system mechanics in between matches. The more people learn about how th game works and how/when to apply certain techniques makes thm more likely to play.
 
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