Greetings, new to SC!

Thanks for the answers

Well just noticed there are 2 Tekken chars: Yoshi and Devil Jin, still haven't unlocked him though.

What would be a good character to start with? I completed the story mode and like Phyrra a lot, she had a good high-low game going on, would you recommend her for newcomers, or perhaps other characters? my brother wants to try out the game too but we don't know nothing about the game xD.
 
I suppose by keepaway you mean spacing characters, i.e., those who prefer to play at range? Sure, characters like Siegfried, Hilde, and Astaroth are basically designed to push opponents back away from them into a range where they are helpless and can be hit by slower, more powerful moves.

Yes, since I don't play too much of a rushdown in my fighting games, unless for punishes. I mostly play zoning characters and try to setup baits and punish accordingly. So basically someone that can control the space pretty well. I'll give those characters a try :)
 
My sincere advice would be to just play as whomever you like. As you learn the game your tastes may change or you may discover you prefer some other character’s moveset or tier or whatever, but if you play as a character you think is cool, you at least won’t regret the fun you had.

If you’re looking for characters with relatively simple inputs and gameplans (i.e., are rewarding even at beginner level), I might say something controversial like Mitsurugi, Patroklos, Ezio, Pyrrha, or Xiba. Or if you just want to pick a strong, fast, deceptive rushdown character, go with Natsu. ;-)

Yes, since I don't play too much of a rushdown in my fighting games, unless for punishes. I mostly play zoning characters and try to setup baits and punish accordingly. So basically someone that can control the space pretty well. I'll give those characters a try :)
Okay. Just to let you know, Sieg is currently considered bottom tier (which sucks because he is cool), and both Astaroth and Hilde are considered mid- to low-tier. But again, the game is only one month old, who knows what will develop and whether patches will happen... once more, I emphasize that the best strategy is just to play with the character you like the most.

Nobody in this game is uselessly bad. You can get wins with anyone if you have the skill and knowledge.
 
If you’re looking for characters with relatively simple inputs and gameplans (i.e., are rewarding even at beginner level), I might say something controversial like Mitsurugi, Patroklos, Ezio, Pyrrha, or Xiba. Or if you just want to pick a strong, fast, deceptive character, go with Natsu. ;-)

I had Natsu in my mind too, cause I saw she had teleports and some nice tricks, reminded me of Raven from T5.

You've been a great help guys, just a final question: in the move list, what (just) mean? Just frames? like in Tekken where you had 1 frame to input a button?

BTW like the ashley riot avatar :)
 
I had Natsu in my mind too, cause I saw she had teleports and some nice tricks, reminded me of Raven from T5.

You've been a great help guys, just a final question: in the move list, what (just) mean? Just frames? like in Tekken where you had 1 frame to input a button?

BTW like the ashley riot avatar :)
Just inputs are inputs with a strict timing. They have no universal meaning, i.e., they aren’t all 1-frame links or anything. Some are more precise, fast, and/or difficult than others.

For example, Yoshi’s 2a:B is a difficult JF input that requires an extremely fast slide from A to B while holding down (and the A button must be released before hitting B). Maxi’s B+K BBBBBBA is a moderately challenging JF series that requires specific timing of the B inputs (fast fast fast faster faster faster). Alpha Pat’s 1B:B is an easy JF input that requires the second B input to be input in a relatively generous window around when the first B connects. Etc.

BTW, Ezio can arguably be thought of as a keepaway character with his crossbow attacks, but that’s more of a gimmick than a foundational strategy. Just putting that out there. He’s not bad either, and is pretty basic to learn. He has a strong meter game. Not much ringout opportunity or complexity though, he basically relies on strong normals and some good counterhits. He might not end up too threatening once people learn the matchup. Who knows. I like him though.

Thanks for the avatar compliment (and recognition! Although he’s been mashed up with alpha pat, haha).
 
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