Greetings, new to SC!

ElPewPew

[01] Neophyte
Hello everyone

I just got SCV yesterday and boy it has been my first 3D in a long time, since Tekken 5. I've mostly been playing 2D games like SF4 and KOF and saw a couple of matches in Final Round and decided to pick it up(purchase by hype xD).

I used to play T5 a lot so all the side stepping and movement basics feel nice, but I've never played a SC game so there is a lot stuff that's new to me, like the guard button I still press back to try to guard attacks.

I have a couple of questions about the game:
  • What should be the first thing I should work on? Knowing combos? Guarding? Are there parries in the game like in Tekken?
  • How is character balance in the game? Right now I picked up Aeon cause I thought he was really cool, and I'm still trying out some other characters, but I found Natsu to be really good too. Are there tiers like other fighting games?
  • In the command list there are moves that look like this aB or bB where one letter is smaller than the other. What does that input mean?
  • Is there keep away in this game? Like SF4 with Dhalsim or Guile?
Thanks for your time, see you around.
PS: My PSN id is PewPewSV
 
Character balance is pretty good, Aeon might be low-er tier. Watch out for Natsu at all costs while online lol. Good luck man!
 
Yeah played a few matches with a Natsu online and I had a lot of trouble against her, she's very tricky.
 
nice to know you picked up Soul Calibur. even though you've had your hand at playing tekken 5 soul calibur has a completely different feel because tekken has a control scheme and mechanics of a 2D fighter. soul calibur doesn't. now for your questions.

1. you should work on guarding. it's a huge part of the game. you can't do your combos if you're being hit by the other player. there are two advanced systems of blocking in SC5. one is called Just Guard and the other is Guard Impact. the game tells you how to Guard Impact which is the easier of the two. Just guard requires you to tap the guard button just before an attack lands. it eliminates any blocking frames you would have gone through if you regularly blocked the attack.

2. character balance is kind of scattered in the game but not as great as 2D fighters. there is no such thing as each character having a different amount of HP. (example: if you were to hit Sakura [SSF4] with the same move 8 times then it would do a certain amount of damage. Hit Ryu with the same attack 8 times he'll have more health left afterwards than Sakura). So yes there are tiers but it's not as greatly affected as 2D fighters.

3. yes there are commands like bA. these are called slide inputs. for one move with Alpha Patroklos is agB. you either tap the smaller buttons in quick sequence up to the last button or you can slide your thumb or finger (whichever you play with) from b to A.

4. yes there is somewhat of a keep away game but it's not as threatening since you're playing on a 3D battlefield. you can easily sidestep towards your opponent. but that doesn't eliminate the turtling strategy completely. some characters have knockback moves that have a large range. one character has an object that she can manipulate anywhere on the field. so it's a little harder to play keep away in this game than just throwing fire balls and worrying if someone will either absorb it or jump it.

let me know if you have anymore question. will gladly answer them.
 
SC is really my only fighting game so I can’t comment much on comparisons. But I’ll try to answer your questions.

First things to work on: The G button is the most important button. Use it whenever you are not attacking (duh), except when you intend to roll (aka tech aka ukemi) after being knocked down. Know your own character’s entire moveset, and for each move, whether it hits high/mid/low and vertical/horizontal. Learn some basic frame data, specifically, what BnB moves are safe vs unsafe. Understand and incorporate the defensive ideas of stepping verticals, blocking lows vs mids, and breaking throws. Matchup knowledge will come with practice; once you have an idea of the game’s flow, you can start practicing specific anti-character strategies in training mode. Eventually you should try to incorporate GI (guard impact); just guard is a more advanced strat but I wouldn’t say you should try to learn it first.

Character balance is tough to say only one month in. All fighting games will always have tiers; it is a fact of life that in any system so complex, emergent stratification will occur. What SCV’s tiers are, however, is a little premature to announce. In your specific examples, however, Natsu is currently considered high tier, and Aeon low-tier.

A move like aB means “slide A to B quickly.” In the training mode movelists, you can hit the Y button (360) or Triangle (PS3) to view a help screen about that sort of thing.

I suppose by keepaway you mean spacing characters, i.e., those who prefer to play at range? Sure, characters like Siegfried, Hilde, and Astaroth are basically designed to push opponents back away from them into a range where they are helpless and can be hit by slower, more powerful moves.
 
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