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[11] Champion
Tactics Ogre > FFT, or any other SRPG.
Beyond Good and Evil was actually pretty weaksauce, and I played it before the hype. To this day I cannot understand what the big deal was, and the ending was just dumb.
KOTOR was bad. I played a bit of KOTOR 2, and that was also bad. And I was a massive SW nerd when I played them, too. The games are just a chore to play through, with dumbed down d20 rules and combat that's basically just walking from one enemy to the next, like an even staler MMO, but without anyone to chat with on the way. The story was pretty forgettable, but I'll admit that it takes place in my least favourite SW timeline, and the twist did absolutely nothing for me.
In fact, the only really underrated Star Wars game is Rebellion. With some improvements that game could have been wonderful, as is it's still a lot better than any other SW strategy game.
Rogue Galaxy was so bad. So very fucking bad. Worse than DQ8.
If I were to contribute, I'd go with Darkstone, which was the only Diablo-style game I've ever managed to plod through properly with friends, besides Diablo 1 and 2. It came out between them, and had a lot of neat features, like male and female versions of every class, class based equipment, food (kind of dumb), easy dupping (easier than Diablo, from what I remember), and the ability to steal from other players in town (always a hit with friends). There was some singleplayer business about controlling 2 characters at once, but I never played it alone. It got a PSX port, but I can't imagine how that worked out.
Rainbow Six and Rogue Spear, the only good Rainbow 6 games. Everything after them was and is ass, and once they made the jump to consoles it was all over.
Last Blade > Samurai Shodown, and Depths of Peril is a pretty fun game.
Beyond Good and Evil was actually pretty weaksauce, and I played it before the hype. To this day I cannot understand what the big deal was, and the ending was just dumb.
KOTOR was bad. I played a bit of KOTOR 2, and that was also bad. And I was a massive SW nerd when I played them, too. The games are just a chore to play through, with dumbed down d20 rules and combat that's basically just walking from one enemy to the next, like an even staler MMO, but without anyone to chat with on the way. The story was pretty forgettable, but I'll admit that it takes place in my least favourite SW timeline, and the twist did absolutely nothing for me.
In fact, the only really underrated Star Wars game is Rebellion. With some improvements that game could have been wonderful, as is it's still a lot better than any other SW strategy game.
Rogue Galaxy was so bad. So very fucking bad. Worse than DQ8.
If I were to contribute, I'd go with Darkstone, which was the only Diablo-style game I've ever managed to plod through properly with friends, besides Diablo 1 and 2. It came out between them, and had a lot of neat features, like male and female versions of every class, class based equipment, food (kind of dumb), easy dupping (easier than Diablo, from what I remember), and the ability to steal from other players in town (always a hit with friends). There was some singleplayer business about controlling 2 characters at once, but I never played it alone. It got a PSX port, but I can't imagine how that worked out.
Rainbow Six and Rogue Spear, the only good Rainbow 6 games. Everything after them was and is ass, and once they made the jump to consoles it was all over.
Last Blade > Samurai Shodown, and Depths of Peril is a pretty fun game.