Jaxel
Administrator
Honestly, you aren't far enough through the story of the game yet. The monsters become much easier, the sense of accomplishment goes way up, especially if you can kill the giant turtle iguanas. There are 65 different monster missions you can do, thats a ton of side quests, this doesn't count gate missions, the main story, etc etc.
As far as the linear way the game moves. You are correct about that, to a point. The story aspect will push you right down the tunnel with no way out. However, that's most of the beginning of the game. I see the first 30 hours as a tutorial, a way to prepare you for everything Gran Pulse has to offer, as well as everything near the end of the game and in game+. You need experience in how to swap paradigms. You need to strengthen each one even to beat the final boss. Every final boss is hard and this one is no exception the first time through.
You need to get ultima and omega weapon upgrades, something that is difficult yet not impossible to do. You need to balance out someone like Lightning between being both a healer and a ravager, because face it, she sucks as a commando. You have to do this with your whole party, which in turn helps makes killing pesky large things like the behemoth lords, a 28 second fight. The game has a ton of things in it that you really haven't seen to much of if you're focusing on following the primary story arc.
Oh and they didn't create towns in this game because creating whole towns in HD was going to push them months past their deadline. Did they take the quick way out? Yea, but eh I can handle it if they took out a bunch of people that say the same line every time you talk to them and only have 1 shop in the whole place with a limited selection of items.
I'm on chapter 12 of a 13 chapter game. You can't tell me I'm not far enough into the game yet. At 35 hours the game should be rolling credits, not now picking up. If a game is only good at Game+, then whats the point of Game? To me this is nothing more than justifying a lackluster game by people who refuse to admit that Final Fantasy can suck major ass. I feel like nothing happens in this game and Square simply threw in dungeon after dungeon to ARTIFICIALLY extend the life of the game.
Not creating towns in this game because of HD is the biggest crock of shit I have seen. They have made a lot of towns in this game; the problem is that they don't function as towns but as more dungeons with enemies you have to fight through. All they had to do was take out the random battles and put in some random NPCs. Easy. Just ONE central cool down area that you could go back to later on would have been nice. Instead this isn't a world with a single place you can get attached to.
Actually though, I'm enjoying the game a lot more today than I did yesterday. Why? Because of Taejin's Tower. The game is excruciatingly hard, until you get the Taejin's Tower. Suddenly the game has become laughably easy. I didn't change anything with the way I play, the random battle enemies just dropped in difficulty for no reason at all. So because the battles got easier, I'm not enjoying them a lot more.
Holy crap Jaxel. I don't even know where to begin with that crap response, but if battles are taking you five minutes then you are doing it wrong.Very rarely should any battle exceed a minute. And lol at your FFXII comment. FFXII had an awful story, a weak soundtrack with the exception of a few songs, and, outside one or two, some of the most forgetable characters in the series.
Apparently hyperbole is lost on you... Anyways, the soundtrack for this game is not atmospheric at all, except towards end game. Background music should set the tone; for the majority of the game you are on the run and the music should exemplify the tense situations. Instead you end up running through a town, fighting battles while some chick is singing about rainbows and springtime. This is not good music.