Final Fantasy XIII

Linear Experience: (I think people don't understand the extent of this problem in this particular game so I will explain)

Linear Limitations:

-The game is 99% (No Exaggeration); Proceed down long path, fight, cutscene, proceed down long path, fight, cutscene, boss........

-The 1% that deviates from this experience is Gran Pulse (The Calm Lands looking area that was displayed in the FFXIII trailers)

-The experiences that one would experience from towns creating that feeling of "something different" is non existent as shopping, etc. is done from save points. The one or two towns that do exist is just to experience a cutscene essentially as their is no interaction with npc's.

-There are no secret locations or alternative options/choices to experience except that 1% mentioned above.

Linear limitations in a different context that add to the complaints:

-You cannot level up at ur discretion due to restrictions on the Crystarium System that only open up through checkpoints within the story.

-You are forced into party setups for a large portion of the game limiting the freedom of party selection for a good amount of the game.

-Only one character can be used in battle; the party leader. The other two are on auto pilot just like FFXII but the difference here is u cannot swap between characters at all in battle. Remember each character has one fixed summon; figuring out the rest shouldn't be hard.

-If the party leader dies its game over regardless who else is still standing.

-You cannot run from battles once initiated. Combine that with the fact that it is difficult to get around enemies and your experience becomes somewhat forced. Not to mention that battles against standard enemies average 6-7 Minutes and even longer further into the game.



Those are all the major negatives. I have some significant positive info incoming for those that are still interested in hearing it that has made the bargain bin purchase of waiting till it drops to $30 into purchasing it at $60 once again.
 
Linear Experience: (I think people don't understand the extent of this problem in this particular game so I will explain)

Linear Limitations:

-The game is 99% (No Exaggeration); Proceed down long path, fight, cutscene, proceed down long path, fight, cutscene, boss........

-The 1% that deviates from this experience is Gran Pulse (The Calm Lands looking area that was displayed in the FFXIII trailers)

-The experiences that one would experience from towns creating that feeling of "something different" is non existent as shopping, etc. is done from save points. The one or two towns that do exist is just to experience a cutscene essentially as their is no interaction with npc's.

-There are no secret locations or alternative options/choices to experience except that 1% mentioned above.

Linear limitations in a different context that add to the complaints:

-You cannot level up at ur discretion due to restrictions on the Crystarium System that only open up through checkpoints within the story.

-You are forced into party setups for a large portion of the game limiting the freedom of party selection for a good amount of the game.

-Only one character can be used in battle; the party leader. The other two are on auto pilot just like FFXII but the difference here is u cannot swap between characters at all in battle. Remember each character has one fixed summon; figuring out the rest shouldn't be hard.

-If the party leader dies its game over regardless who else is still standing.

-You cannot run from battles once initiated. Combine that with the fact that it is difficult to get around enemies and your experience becomes somewhat forced. Not to mention that battles against standard enemies average 6-7 Minutes and even longer further into the game.



Those are all the major negatives. I have some significant positive info incoming for those that are still interested in hearing it that has made the bargain bin purchase of waiting till it drops to $30 into purchasing it at $60 once again.



What no switching characters in battle or running?This is a Final Fantasy game right?
 
Negatives: Continued

-There are no Limit Breaks in FFXIII.

Positives:
-Graphics; The reason the battle system looks good. Ex. Think FFVII 4x Cut Materia made as the standard attack system (Upgraded to 5-6 I believe) with each having their own specific animations.

-Streamlined Battle System; As a result of the Optima System (FFX-2 Jobs) the battles have been sped up making things both faster and smoother. Ex. Attacker, Blaster, Defender, Jammer, Enhancer, Healer.

-Post Game; That 1% of freedom opens up as u can go back to Gran Pulse and begin leveling up at ur discretion to tackle mob hunts (FFXII) secret locations within Gran Pulse etc. A lot of time will be invested here (50+ Hours) as there is a lot to do. Ex. Maxing out stats, Obtaining best weapons, Slaying the strongest enemies in the game, Collecting all trophies. No mini games however like FFVII, FFVIII, FFIX, FFX, etc. Just fights but at least u can experience new things.

Minor Tidbits: Could interest some.
-Character Health Cap; 99,999
-Character Damage Cap; 99,999 (Genji Glove is back and allows for 999,999)
-Summon Damage Cap; 999,999

Notes: Even though the limits are raised from past FF's i'm not sure if a characters health for example can reach 99,999 even though it exceeds 9,999.



That's all and the reason for me changing my mind on possible $60 purchase instead of $30 bargain bin is because of Post Game freedom.
 
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