CappuccinoJak
[12] Conqueror
pro tip: dire gouge all the things.whats weak to dark besides the dragon? is there a reson to use brontide over levin because i rarely even touch brontide (but it has style pts though)?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Get rid of all pawns that have Guardian inclination at all. They tend to just stand there. Also grab a sorcerer so you can kill phantoms.What's a good support build for a magic-focused pawn? Right now I've got the not-so-talented Heyyou set up like this: level 21 sorceror, rank 5, High Levin, Blearing, Fire Boon, Lassitude, Holy Boon, Petrifaction, Levitate, Awareness, Emphasis, Suasion, Beatitude, primary inclination is Scather. How useful is this elemental setup?
The rest of the party is mostly more offense-centric, though one of the warrior pawns seems content doing nothing but waving their hammer to attract attention instead of attacking >.>
Arisen: level 21, rank 5 assassin, Burst Strike, Powder Charge, Tusk Toss, Keen Sight(waiting on that upgrade!), Skewer Dart, Blunting Arrow, Controlled Fall, Quick-Loose, Endurance, Watchfulness, Entrancement.
pawn #2: level 76, rank 10 fighter, Burst Strike, Antler Toss, Dragon's Maw, Cymbal Onslaught, Sheltered Assault, Shield Storm, Dire Onslaught, Takedown, Controlled Fall, Deflect, Impact, Clout, Bastion, Ferocity, Egression, Proficiency, primary inclination is Mitigator.
pawn #3: Level 51 rank 10 warrior, Corona Slash, Whirlwind Slash, War Cry, Devastate, Eviscerate, Controlled Fall, Vigilance, Impact, Sinew, Bastion, Ferocity, Clout, Guardian/Scather inclination. This is the one that prefers waving her weapon over attacking.
Though two pawns are overleveled compared to my own characters, so far I'm able to hog most of the EXP myself and against enemies that do too much damage I'm finding that falling back and using ailment-inducing arrows works wonders. I'm digging the Assassin class, also. How do Ranger and Strider compare?
EDIT: Here is my thoughts about your original post.1. Pause the game
2. Click on "Status"
3. Go to your pawn's tab
4. Scroll down to "Profile"
Since your pawn is a Ranger I'd recommend changing their inclination to Challenger/Mitigator. That will make your pawn kill things from a farther range and greatly decrease their chances of pulling out their daggers instead of using their longbow. I'm currently using a pawn with this setup and it's quite nice. I barely have to worry about that guy since he stays out of the way while still doing damage.
You can change your pawns inclination by visiting the Encampment, talking to Johnathan(near the rift stone), and buying the appropriate elixers. For your character that would mean to buy 3 Challenger, 2 Mitigator, and 1 Scather. You will also have to drink them in this order Scather, both Mitigators, and all 3 Challengers. Scather would then become your pawns third(unseen) inclination. It has a small influence on your pawn's combat and they ask if their third is good for a secondary when you sit in the knowledge chair. It would end up looking like this Challenger/Mitigator/Scather(unseen third).
I'll even post my opinions for all the inclinations.
Scather: Makes your pawn run to the front lines and engage the strongest guy. Makes Fighter/Warrior engage the boss and use their aggro skill(shield drum/war cry) more often. Makes Ranged classes climb enemies more often (mages & sorcerers included). Horrible for ranged classes as a primary or secondary decent for a third since they won't climb things. Strider is the exception to this since it's a climbing based class.
Medicant: Makes Mages cast healing more often and keeps your party fully healed(the most the grey allows) more often and at a lower health threshold. Medicant primary mages heal you about when your health is <90%. Medicant on any other vocation just makes them chug curatives if they lost even a tiny bit of health.
Mitigator: Makes pawn engage weaker foes first. Effect doesn't change for any of the vocations.
Challenger: Makes pawn engage ranged foes first. Good Rangers and Sorcerers since you don't want them having Scather primary or secondary and it makes them stay away from enemies. Meh for melee pawns.
Utilitarian: Makes Mages buff the party more often. Sorcerers analyze an ememy's weakness and exploits it more often. Makes classes with a melee option climb monsters more often. Makes Warriors/Fighters hold enemies for you more often.
Guardian: Makes your pawn babysit you. Effect doesn't change depending on the vocation. They will always be right beside you. Ranged classes with this inclination will sit there and literally do nothing. Melee classes only engage enemies when you're already right beside them.
Nexus: Same as Guardian but babysits your pawns instead of you.
Pioneer: Makes the pawn run way too far ahead of the party.
Acquisitor: Makes the pawn behave like you're escorting Madeline(A.k.a. pick up items all the time, go to all gather points, and even do this during battle)
Remember that this is all from my experience and that it's my opinion.
Good combinations to me
Fighter/Warrior: Scather or Mitigator as a primary. Scather, Mitigator, or Utilitarian as a secondary.
Strider: Scather(primary)/Utilitarian(secondary) makes them climb monsters like hell. Challenger/Miligator works well too. They're a versatile class.
Ranger: Challenger/Mitigator. As I explained above.
Sorcerer: Utilitarian/Challenger.
Mage: Medicant/Utilitarian or Utilitarian/Medicant, depends if you want them to buff more or heal more. I only hire Mages with one of these two combinations other wise they either engage in combat constantly or they go nothing at all.
If they pawn has Guardian, Nexus, Pioneer, or Auqistior I won't hire them at all. I won't hire any non Mage class that has Medicant. Also won't hire ranged classes that have Scather unless they're a Strider. Won't hire a melee class that has primary Utilitarian. I'm very picky when it comes to the pawns AI tendencies. If they're going to be in my party they better be productive. I'd rather play the game with me and my pawn only if I could never find good pawns.
Also my pawn is a Fighter and is Scather/Mitigator/Utilitarian.
What's a good support build for a magic-focused pawn? Right now I've got the not-so-talented Heyyou set up like this: level 21 sorceror, rank 5, High Levin, Blearing, Fire Boon, Lassitude, Holy Boon, Petrifaction, Levitate, Awareness, Emphasis, Suasion, Beatitude, primary inclination is Scather. How useful is this elemental setup? Personally I would go with something like this:
Primary Skills: Ingle, Levin, Voidspell
Secondary Skills: Gicel, Bolide, Maelstrom
Augments: Attunement, Inflection, Bastion, Emphasis, Acuity, Articulacy
Inclinations: Ultitarian/Challenger/Mitigator
Reason being is that Sorcerers are meant to be spike damage for the party. The Mage vocation is more a supportive vocation. Mage is meant for it.
The rest of the party is mostly more offense-centric, though one of the warrior pawns seems content doing nothing but waving their hammer to attract attention instead of attacking >.>
Arisen: level 21, rank 5 assassin, Burst Strike, Powder Charge, Tusk Toss, Keen Sight(waiting on that upgrade!), Skewer Dart, Blunting Arrow, Controlled Fall, Quick-Loose, Endurance, Watchfulness, Entrancement.
Replace one of those bow skills with Fivefold Flurry. It's your main ranged DPS skill.
pawn #2: level 76, rank 10 fighter, Burst Strike, Antler Toss, Dragon's Maw, Cymbal Onslaught, Sheltered Assault, Shield Storm, Dire Onslaught, Takedown, Controlled Fall, Deflect, Impact, Clout, Bastion, Ferocity, Egression, Proficiency, primary inclination is Mitigator.
He doesn't sound half bad if I discount the fact he doesn't have shield summons. That's the main aggro skill for a Fighter. They should always have it.
pawn #3: Level 51 rank 10 warrior, Corona Slash, Whirlwind Slash, War Cry, Devastate, Eviscerate, Controlled Fall, Vigilance, Impact, Sinew, Bastion, Ferocity, Clout, Guardian/Scather inclination. This is the one that prefers waving her weapon over attacking.
Guardian/Scather is one of the worst inclination combinations in DD. This pawn most likely just runs back and forth between you & an enemy if you're playing a ranged style. Those two inclinations conflict with each other and make for a useless pawn. At least he has War Cry though. This guy picked decent warrior skills but those inclinations make the pawn suck.
Though two pawns are overleveled compared to my own characters, so far I'm able to hog most of the EXP myself and against enemies that do too much damage I'm finding that falling back and using ailment-inducing arrows works wonders. I'm digging the Assassin class, also. How do Ranger and Strider compare?
Ranger is your ranged DPS class. You'll be spamming Tenfold Flurry 75% of the time. Strider is more about climbing monsters since they have the quickest climbing speed of all the classes. I don't really care for strider because you can just jump up large monsters once you get good at it which voids strider's climbing speed. All you do while you're on a monster's head is spam Hundred Kisses anyways. Ranger and Assassin can do that.