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LOLI had that feeling now.
I'll admit that the way it's said in the article sounds off-putting, but it has some truth to it. The reason why I can't get into a game like UMvC3 is you have to be able to convert a hit confirm into 15 second half-life combos that require good timing and execution; whereas, in SC, you can buffer attacks easily, and you can get pretty far competitively without having spot-on execution.
At the same time, the writers probably don't know this difference among the competitive levels in current fighting games.