Dead or Alive 5 Ultimate

So far, I'm starting to see players finding a way to beat out 4p+k more and more. So it's not working out quite so effectively in some fights, but in others it does well.

I've discovered that she's got a lot of nice combos after launch, but I'm having trouble deciding whether to try a more complex and damaging combo, or simply use her air throw.

I've also found her 2T doesn't perform the full throw in low ceilings, but I did manage to find some cool combos with it.

Haven't worked with her Guard Breaks much yet, any ideas on how to make these work?
 
4P is a slow high, but if you find an opportunity to use it this is her most lethal guard break for the simple fact it sets up backturned 4K which is a tracking kick into a sit-down.

236K is her second best guard break at +13 for the simple fact that it is also a very effective high-crush that covers great distance and is good for pushing back. The other nice part is that at +13 you can continue to pressure with even her slowest of attacks. 8P will easily bridge the gap after the knockback on guard.

PP6PP is good in open field CQC and can lead into all kinds of pressure opportunities with a decent +5.

6P+K is slow and and has crazy large pushback. I would not recommend using this in open field at all, but it certainly has pressure capabilities if you already have your opponents back to a wall and they cannot be pushed out of range by it. Remember that her 66T Offensive Hold operates as a combo-hold against walls and can do extra damage there. This is a good opportunity to abuse it.
 
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