Dead or Alive 5 Ultimate

People don't punish online anyway. As an observation, NyoTengu doesn't seem to have much in the way of tracking moves. Namely, ones that aren't piss slow. Though I may be just missing something...
 
P+K is 11 frames, fast enough to beat sidesteps. Plus H+K, 4P, 2H+K (pitifully slow) and some linear strings that can be delayed into next week.

More impressions:

7KP is pretty good. Players will learn not to try and punish 7K because of the P follow up. So if anyone waits to see the P follow up, they're too late to try and get an advantage.
8PPP is launcher filler for a lot of combos.
PPK isn't bad for a jab string.
66P... not sure how to work this one yet. Has more range than 3K or P+K, but also much slower.
Generic launcher combo seems to be H+K,P+K, PK, T. Can add more from flying stance depending on launch height/weight.
Awkward timing. Have to weight until after hit to input P+K into flying, but immediately input strings after flying or they won't come out, but if inputting too fast some strings won't come out (PP).
214P Not sure what to think of this.
Encountered 5 tengu players, all of them played to gimmicks. One abused lows, another attempt to abuse 9PPP and its T, the third smashed strings, fourth abused 7PP, and the fifth... well I forgot. I beat nearly all of them. Stupid lag.
 
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Encountered 5 tengu players, all of them played to gimmicks. One abused lows, another attempt to abuse 9PPP and its T, the third smashed strings, fourth abused 7PP, and the fifth... well I forgot. I beat nearly all of them. Stupid lag.

Did you honestly expect any better for a character with wings that just released?

Also, 9K tracks and is a frame faster than H+K. 4P seems really slow.
 
Tengu is traditionally a turtling character, with 7K being the primary shut out tool. If you're completely into timer griefing there are actually a lot of good ways to stall the match, especially with 4P+K dancing when the timer gets low.
 
Tengu is traditionally a turtling character, with 7K being the primary shut out tool. If you're completely into timer griefing there are actually a lot of good ways to stall the match, especially with 4P+K dancing when the timer gets low.

Turtly huh? Not quite sure how to play that style unless it's more like throw punishing... But I also noticed she has a few fakes and some actually good GBs.

Whiff punishing seems a bit tricky with her since some moves has some nasty start up time. If players start running away from me I throw out the 4P+K and punish them for being stupid. I really like her 3P launcher, 14 frames is so, so good.

Enough rambling from me for now. I'd like to learn more with her... She's actually pretty enjoyable to play compared to Marie Rose. Pity most of Nyotengu's costumes, suck, though.
 
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