Dead or Alive 5 Ultimate

FYI, patch 1.08 was a costume update on arcade and 1.09 was a balance bug fix. So we're now on even ground with arcade again.

As for the trailer, I meant that it didn't bother me whether there was new particle effects on PS3 or PS4. The only thing that concerns me on the new expansion is the net code.
 
Nyo-Tengu seems unsurprisingly pretty difficult to use to her full potential, with the exception of P+K being god tier.

Man, why can't Bayman's 11 frame jab do that?
 
I kept blocking after using p+k on block! realized no one will punish it and then I went in no holds...

Some issues/notes:
Overall striking range is surprisingly small for a character of her speed.
3K is easy to whiff
P+K is easy to whiff, but godly interrupt and punish
Combos are launch dependent and weight dependent, very tricky get the timing down.
Tons of useless gimmicks. 9PT crap. 1PP, 9K.
6K Guard Break is really good.
3P 14 frame launcher on counter hit and critical stun is pretty good.
6P+KP is interesting... not sure how to make this work.
Can't get her ground throws off.
Lows seem to suck outside of 2PP (+16 frames, but almost no good follow-ups?).
H+K is great... until everyone realizes its a mid-kick launcher.
30 games, 15 wins... surprisingly did better than I thought.


More impressions later
 
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