Dead or Alive 5 Ultimate

ah, but once again, i said "day 1". and this is coming from a guy that plays soul calibur mostly. so having just frame haits carry over from that game to DOA give a different difficulty that other people that don't play soul calibur probably experience. but like i said. to each his own.

What I said meant Day 1 up till now. Her execution is not hard and "again", she does not have just frames. Stop making me repeat myself man.

Fun stuff; you can high punch hold 1PP even on CH. Thus, it appears that only P4's 2 in 1s are natural combos.

Yeah, take note that all of her natural combos are unsafe. Infact, almost everything this character has is unsafe, she's a pretty awful character at neutral. Just blocking her really puts her in a bad situation because the only way she's really going to open you up "in neutral" is by tick throwing you. Going past PP is bad for this character because her strings are not scary at all. And her only in-string low variant is PP2K. Blocking her 6P is bad for her for the same reasons as PP (and even PP6P). 6P can be thrown on reaction offline if it's free cancelled since she has no reliable follow ups that will make any good player say "Oh she did 6P, respect her". She commits on block, she gets thrown, she free cancels, she gets thrown.
 
What I said meant Day 1 up till now. Her execution is not hard and "again", she does not have just frames. Stop making me repeat myself man.



Yeah, take note that all of her natural combos are unsafe. Infact, almost everything this character has is unsafe, she's a pretty awful character at neutral. Just blocking her really puts her in a bad situation because the only way she's really going to open you up "in neutral" is by tick throwing you. Going past PP is bad for this character because her strings are not scary at all. And her only in-string low variant is PP2K. Blocking her 6P is bad for her for the same reasons as PP (and even PP6P). 6P can be thrown on reaction offline if it's free cancelled since she has no reliable follow ups that will make any good player say "Oh she did 6P, respect her". She commits on block, she gets thrown, she free cancels, she gets thrown.

Yep, hence why I said that you need sit back at H+K range and poke from there. Hilariously, H+K is -1 on hit.

The thing is, though, once she gets that hit in, she can do some scary stuff if the player is competent. Canceling into Chifu, however won't work. That stance is bad for poking.
 
Cancelling into Tenku or Chifu teleports are good during threshold because it is a workable 50/50 for her. Chifu has three strikes and a throw, Tenku has two strikes and a throw. Not to mention following up after teleport with nothing is fine as well, so it can be a good mix up.

Once Phase 4 can get the threshold going, she's quite okay since the mix up is good. But that's like Bass and Ein territory as far as the neutral goes (not really bad but she's just about there in that kind of defensive patience).
 
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