Dead or Alive 5 Ultimate

Still having trouble Rondo follow-ups and 3P+K follow ups. Anyway, another 34 games today with 18 wins, so in total I have 21 wins today.


EDIT: I probably should clarify what else I'm having trouble with. Basic stuff, like PP6PK, PP6K2K and her command throw 41236T and her wall command throw.

I've found that Marie Rose has an unlisted 66T back throw that functions as another offensive hold. It has the same animation as her 4T back throw and the same damage. That said, her most powerful OH is her 3T. Outside of her low punch Advanced Hold, it doesn't seem like its all that useful to use her other punch holds as they don't seem capable of reaching the same damage as a normal hold. Kinda screwy.

Feels like she's a poor-man's Bayman or Leon. Less damage, fewer string mix-ups, low damage OHs, and no real oki throw shenanigans. On the other hand, I'm not sure Bayman or Leon can bait as well as her, but they don't feel need to.
 
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Pad, since I can't do QCFs on stick anymore.

Then again, I can't do QCFs on pad either.

EDIT: 37 games and 15 wins today. Starting to practice using Marie Rose's advanced holds, although the timing is really tight, occasionally the opponent is able to block the 8K before I can get it off.

Edit2: Played another 35 games tonight, just 8 wins for the rounds. Just trying a change of style since you guys were insisting upon it. Rondo baiting doesn't seem to work, or like everything else, I'm doing it wrong.
 
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i wanna know how come Marie gets holds that do okay damage with guaranteed follow ups while Pai gets holds that do shit damage and only has 2 holds that give guaranteed followups? i heard that Marie and Pai had a lot of similarities and i agreed when she first came out. but now i don't see it at all. Marie does a LOT of damage off of pretty simple combos. i don't even play her but i know a beginner combo that's a launcher and does about 1/3 of health damage.

also i find that marie is extremely hard to slow escape from. if anyone she feels like Kokoro with guaranteed options instead of guessing constantly. (I feel like i've said this already :P)

but on another note, i've tried picking up akira. using stick like i do for Pai but unfortunately the way my joystick is (rotates on a square) i'm finding it hard to do several inputs that i can easily do on controller. but i can't do his one frame knee on controller with the way i play on pad. but i can do the knee easily on stick. so i'm conflicted. he's still fun to play though. so i've been back on Momiji. still trying to climb over that wall i hit with her that i feel is the reason people dropped her and the reason why intermediate and high level play of her is seen about as much as seeing a Ferrari driving down the road of an old town. most people just rely on her brain dead pressure (6PKK). I'd worry about finding a way to get out of it but i never see Momiji players offline. and online tactics would work fast enough i think due to the slight lag. but i want to show people that momiji is more about that repetitive string to apply pressure. i want to show people how to open up defenses with her. i want to show people how good her potential is if you adapt the right play style. but i'm gonna need more practice. will do so this saturday.


-end late night rant
 
Pad, since I can't do QCFs on stick anymore.

Then again, I can't do QCFs on pad either.

Had the same problems...but i think this is gonna help(somehow)

"I fear not the man who has practiced 10000 kicks once, but i fear the man who had practiced one kick 10000"
-Bruce Lee-

...but from my opinion if you stay stubborn enough, after a while you get a feeling to do some moves/inputs...just keep it up.
Cheers!
-A-
 
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