Dead or Alive 5 Ultimate

Ehh, I'm starting to see the limitations of DOA5U's netcode... Holding, despite the large active window, can be very timing dependent, especially against some string attacks... The delay can mean the difference between a Counter or Hi-Counter hold, and getting hit.

This is what Mr. Wah was talking about when we fought- I couldn't feel it at all at the time, but now I see...

Everything's always better offline. :|
 
Back
Top