Dead or Alive 5 Ultimate

Basically, you can run a bunch of mixups and jank before your opponent has any clue what's going on because, in a lot of situations, there are options that are just as good and/or damaging.

Just my take on it though.
This is basically why I'm not sold on DOA as a tournament game. It's fun as hell for casuals though. And like Drake said I think playing it will help you be more conscious of reading the opponent in other games as well.
 
This is basically why I'm not sold on DOA as a tournament game. It's fun as hell for casuals though. And like Drake said I think playing it will help you be more conscious of reading the opponent in other games as well.

DOA makes you ridiculously good at other fighting games, and people tend to hate you for it too. First they hear you're from that scrubby fighting game nobody takes seriously, and they will all be getting hit by your crazy yolo tactics in Soul Calibur and Tekken and be like "WHY WOULD YOU DO THAT!" and then you'll be like "Cause it worked, bish. #dealwithit".
 
I wouldn't mind taking a look at them. I like looking at different playstyles with various characters.

How are you going to distribute the replays?

I dunno. I figured that since the replay file in on the PS3 could be moved to a USB, I could upload to a site like this one let people download it and then have them upload it.

Or I could upload it to a public youtube channel (FSD's one, maybe?) although I would require the password to do so and I'm not entirely certain everyone would want to watch a player like me lose to dumb stuff. Anywho, still thinking about it.

DOA makes you ridiculously good at other fighting games, and people tend to hate you for it too. First they hear you're from that scrubby fighting game nobody takes seriously, and they will all be getting hit by your crazy yolo tactics in Soul Calibur and Tekken and be like "WHY WOULD YOU DO THAT!" and then you'll be like "Cause it worked, bish. #dealwithit".

Eh, I had some trouble transition back into Soul Calibur after playing DOA5 for a few months. They're very different mechanically. Though, I suppose the yomi used in DOA5 could transfer to SC5 or other games, but the execution level wouldn't. I still can't do SPUD in VF5, but I can do it just fine in DOA5. Speaking of which...

Pick Akira, then do something like 2P46P. Then do something like 2146P. Then do 214 wait then 6P and note how long the window is between the first inputs and the last. Now do 46P without doing it too fast, just a normal back then forward motion without rush. Then do it again using the 46P+K input. Odds are you'll get 6P+K instead of 46P+K. Now reverse positions and do it all over again, notice how much tighter the inputs are on the second player side versus the first player side, except for 214, 6P.

Akira isn't the only one that has these odd and inconsistent windows. Eliot's window for PP46P is wider in Ultimate than DOA5. Yet his normal 46P is still tightly constrained. Kokoro's 46PP is a little easier in Ultimate than 5 - on par with Hitomi's 46P window now, but inputs for throws are still incredibly tight for some characters and lax for others 33 inputs like Rig's or Hitomi's are pretty lax when it comes to kicks or punches, but try the same input for the throw and its a lot tighter. One could argue this is done because the overall character difficulty between characters is different, so inputs are less tight for more beginner friendly characters and harder for more difficult characters. But then you run into issues like when I mentioned Hayate's Raijin being and incredibly tight and difficult input, yet deals less damage than his Narikiyu. This also bleeds into (still) several offensive holds like Bayman's half-health OH (GDT?) being pretty lax on the inputs vs. escape windows, yet his standard mid punch hold is much harder to input during the limited window opportunities, or his 46T OHs.

Maybe the upcoming patch will address this? I can't say for sure. I am assuming that big patch is just preparation for the Halloween costumes and the Arcade character (to be downloaded and purchased separately).
 
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