Dead or Alive 5 Ultimate

I think what JAG is basically saying is that there are so many variables in DoA that you don't really have time to figure out any habits, tells, or anything like that. I could probably word it better, but I know Ryujin told me that he doesn't even like playing casuals in DoA before a tournament because it gives them time to adjust to your habits. Whereas, say if you're playing someone fresh, there's so much to keep up with in DoA that you're, really, doing a lot of blind guesses (or reverting to the safest options) in a lot of situations.

Basically, you can run a bunch of mixups and jank before your opponent has any clue what's going on because, in a lot of situations, there are options that are just as good and/or damaging.

Just my take on it though.
 
I'm not sure if I am ready to move on to better competition, if I'm having trouble with these players. The thing is, I know I can beat them. I know exactly what moves they're doing and when and I know exactly what the weaknesses are. And yet, I'm unable to beat them because I get in my head that I need to vary my attacks to keep them guessing and it never works on them. I have play a very specific way to beat them and I'm having trouble adapting to it.

I'll punish a player using Brad's 2H+KK then 66P for the CB into a combo. 66P will get held often so I end up switching to just repeating 2H+KK, they hold mid, so I repeat the process three or four times until the critical stun knocks them down. Then I punish them again with 2H+KK and go in for 66P, they hold and I get punished. And I think its my fault (and it is) that I thought they would stop doing that.

There's this Lisa player that always opens up with 1PP and always varies with 1PKKK. If the distance is too great, its 1PP. I block, I punish, they keep doing it. Fine, great, I'll keep punishing. But I don't want to sit there just punishing it. I want to move into the offensive but I can't find ways of getting into that when the opponent is so recklessly stupid (and 1PP is a hard move to deal with since it can be used as a defensive tool). I don't know Momiji or Brad well enough to deal with the move or simply anticipate it. I know Kokoro can't really do much against it at close range (33P or sidestep P are about the only things that can handle it), but since I'm trying to learn Momiji, I would like to be able to stop 1PP before it starts and I'm not exactly sure how I can do that yet.

Basically, I know what the players are going to do, I know how to punish it, but I don't really know how to anticipate it and stop it from happening before it starts. I want to beat their stupid stuff, more than just punishing it, but by not playing a specific way to do it, but the way I want to do it. I want to cut off the head before it starts breathing fire.



Momiji's name is related to maple trees or red leaves. Its generally symbolic with autumn So if you wanted to give her a pet name or a nick name. You could always call her red, autumn, or maple (syrup).

I think your problem is that you're overthinking things. That's rule #1 of DOA: Don't Overthink Things; and a common error that people make. Just use what works until it stops working, THEN you can change things up and show off your "move variance". However that's also why I hate DOA's online at times because it's harder to decipher legit tactics from lag tactics especially when your holds don't come out 60% of the time.

If you know you can beat your opponents, visually what works from past experiences then work on that in the lab or in casual matches. Don't assume that your opponent will respond a certain way unless you KNOW they will respond in that certain way. Remember to not overthink the situation. If the opponent keeps getting hit by Brad or Kokoro's 2H+KK, then keep doing it until they correctly respond to it! Who gives a shit if they don't adapt? That's their problem not yours!

Though this is also the reason why you should be playing better players. You shouldn't be playing people that get scrubbed out by 2H+KK's all the time (unless there's lots of bullshit lag of course). You need to face opponents that make you see that playing cheaply isn't a terrible thing if you can change it up when required. I'm a cheapass online because I can't play Ayane properly in lag. I also heavily recommend playing this game offline. When you and your opponent can respond to everything appropriately the gameplay dynamics and yomi multiply tenfold.

TL:DR

- Don't overthink the situation and pay attention to what works
- Seek out better players
- Try to play this game offline
- Smile ;) and message "TROLOLOLOL" if you get hate mail for your 2H+KK spam
 
I wouldn't mind taking a look at them. I like looking at different playstyles with various characters.

How are you going to distribute the replays?
 
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