Dead or Alive 5 Ultimate

You can only throw break crappy neutral throws. You can't throw break command grabs, which account for about 98% of DOA's throw usage, hence the appearance of throw breaks being "non-existent". If you predict a throw, you're expected to punch the opponent in the face via the Triangle System.
 
That's called conditioning. Yes, a large part of DOA is conditioning. It's also realizing when you've accidentally conditioned your opponent to exploit your own weaknesses.

Then you have to determine whether or not they are the kind of personality that is also attempting to condition you. Then you have to determine whether or not they are capable of recognizing their pattern has been spotted before you've exploited it and are going to change it up.

And then you have to double check and make sure that this is actually the case, and they were not just hitting buttons in an arbitrarily random fashion which made it seem like this was the case.

It's a shame you can't figure any of this out without taking some damage first. That is, if anything, the biggest flaw to fighters at the moment.
Which is why you run multiple sets, especially in a tournament. Some games, FT2 or FT3 is good enough, but there are some where you can go all out for FT10 to FT20 and get some really intesne and interesting matches.

Also, alot of good players no compile notes on other players. For example, EVO2012 SSFIV champ Infiltration is known to have notes on all the top SSFIV players on hand on his phone at all times.

Then there are players who just seem to be good at figuring other people out within the space of a round (aka Daigo).
You can only throw break crappy neutral throws. You can't throw break command grabs, which account for about 98% of DOA's throw usage, hence the appearance of throw breaks being "non-existent". If you predict a throw, you're expected to punch the opponent in the face via the Triangle System.
It's less annoying if you're used to older 2D games where you couldn't tech out of (one frame) throws at all (i.e. ST)
 
Last edited:
@Windstar.

It´s just like Rikuto said... Most people you encounter in DOA will, if they are heavily at disadvantage, try to fight back, interrupt or backstep rather then just doing nothing than blocking since it makes you very vulnerable to throws. It´s been always imo one the most annying thing about DOA that throwbrake actually does not exist compared to other 3D fighting games. I would have stopped playing that fighting game series a long time ago if it wasn´t for certain characters I really liked(Ayane) or still like(Ein).

That´s the reason why I didn´t play DOA5 in a competitive way... No interesting characters in a DOA for me!? OK then screw that game.
 
I really want to start practicing with Momiji soon. I hope they fix rank or bring back simple match. I'm not ready for tag teams.
 
Back
Top