Dead or Alive 5 Ultimate

I'm getting this game this week. This is a very important question for me : should I get DOA5U on Xbox or PS3?
 
Xbox has the larger online community, though it is still small compared to most other fighting games. It also has slightly better performance in certain situations.

PS3 tends to be the tournament system however. This is more of a TO thing, as they seem to have a limitless number of PS3's on hand and rarely any extra 360's. If you can change controllers on the fly in a tournament setting, or have a good converter, I would go with 360.

Additionally, you can also opt to purchase the 360 version and download the free Core Fighters PS3 version along with your main character of choice for a few dollars. Then you have both.
 
Momiji's double jump stuff is gimmicky! And not even safe on hit.

That said, she does have a 12 frame track high kick in H+K. Wow is that fast and really strong. Her standing kick isn't bad either, +6 on hit.

She's only got 3 lows and they're fairly substandard, but they aren't too bad. 1P at least acts as a nice crush.

66PP is a natural combo... or at least it seems like it. Good launch too.

3P4PP seems like the standard combo finisher.

214P+K is slow, but deals a lot of damage (60).

Her HCF throw is 62 damage on normal hit. It's really good. On par with some other command throws (like Kokoro's 3-part throw).

66K, 236P, 8K, are some good launchers to work with. All fairly fast, 66K launches on CH and is very deceptive.

44P8 seems like her best reaching move for jump stances. Her basic jump stance is pretty easy to predict but it has natural combo in PK which also launches normally.

9K forces back-turn or a stumble stun. Unlike other characters who don't generally have follow ups here, Momiji does in fact have one with 66K.

7P is a pretty evasive jump back, but has recovery and can't really be spammed like Kasumi's.

7K is pretty fast too. But its unsafe on block.

Her mid kick hold and her low kick hold have guaranteed follow-ups. For her mid kick, 6PK works really well.

4K has good range, seems like a decent poke too.

214P and its follow ups are sorta weird for me right now. Not sure what to do with them yet.

Overall Momiji feels pretty strong, but not crazy good. She's got some good fakes and some modest damage her and there. She's really beginner friendly and not too mashy. I see a lot of players end up using her double-jump stuff and most of it isn't that good. It will hinder her once people know its coming and see the patterns.


EDIT: Forgot to mention that Kokoro is probably worse off now than in 1.03.
33P no longer stuns on normal hit
6P+K reverted to 1.0 state (no stun)
6P is still kinda sucky.
No new tracking moves.
Heichu throw got slower.

44P is really really slow. Only sabakis mid punches unlike 7P which sabakis all highs.

236P+KP is mid mid.

New sidestep move is 31 frames. Appears to be an old DOA4 move

It does look like, however, that she got a big boost in Tag-team friendliness. Might be a useful combo partner.
 
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