Dead or Alive 5 Ultimate

Quick question - how hard is the overall execution in DoA 5? Are there a lot of tight links? Are combos "chained"? Is there a nice comfy buffering system like in soul calibur?


Is it reasonable for a decent fighting game player to sit down and perform a "tournament-level" combo in one training session?
Outside of a few throws/holds from a few characters everything in DOA is relatively easy. I can't speak for the VF guests as I don't play any of them. I know Sarah has a just frame and I think Akira does too.

The buffering system isn't as lenient as it used to be but shouldn't pose any problems after a hour of practice.

"tournament-level" combos are very easy as well. Assuming you figure out how to use the stun system properly in one training session.
 
Outside of a few throws/holds from a few characters everything in DOA is relatively easy. I can't speak for the VF guests as I don't play any of them. I know Sarah has a just frame and I think Akira does too.

The buffering system isn't as lenient as it used to be but shouldn't pose any problems after a hour of practice.

"tournament-level" combos are very easy as well. Assuming you figure out how to use the stun system properly in one training session.


Cool. Thanks!


I'm a poor, broke-ass nig-nog until I graduate, but I'll check out the demo/F2P when it comes out.





@ Mr. Wah: I live in Colorado Springs.
 
If I interpret the news correctly it means that DLC i bought will be carried over to the new version? This is good news, since I actually paid for a few of the overpriced costume packs. A fool and his money and all that, but I really didn't want to have that money wasted if I decided to get the new version.
The free to play is interesting, hopefully they'll do it worldwide and for Xbox also, it might bring in more players. I just hope they also overhaul the netcode, it could do with some improvement.
 
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Good to see that NG costume for Ayane appear. Also lol at the Team Ayane and Team Momiji. I like the team spirit thing ^^;
 
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