BlackDragon37
[12] Conqueror
It's not the casuals that want guaranteed damage.
It's the hardcore crowd.
It's the hardcore crowd.
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Except is the core competitive DOA crowd (the type that posts on FSD and not DOAW) that wants guaranteed damage.If you want guaranteed combos, then go play SFxT or just TTT2 or hell, even marvel. I love DOA because it does not follow the same guidelines as other fighters. I love that you can react to pressure and turn it around. I love the oki, so do many others.
If tag ever became the standard (DOA is already starting to die out) then it will have even MORE of a struggle against an already established games like SFxT, TTT2 and the possibility of TxSF.
Casuals want guaranteed damage because they lack fundamentals. They feel as " If I can land a TOD combo, then I am good!"
No...it doesn't make you good. Guaranteed combos are not the answer to everything and that will make everything about this game pointless.
No need to learn your character, no need to learn crushes, frame traps, mix ups, etc.
Learn 1 combo and TOD. That is not a game I want to play, if I did - I would go back to UMVC3/ TTT2.
I like both. I wouldn't play DOA if it had long Tekken combos and guaranteed damage in single. It would lose what makes it DOA. I have UMVC3 for when I'm in that sort of mood. But prior to now tag had nothing that made it particularly interesting or worthwhile. The damage scaling changes made it much more deep. If this new direction they're taking it in attracts new people to the offline DOA scene I will gladly welcome them! The more people playing the better.Stuff.