Dead or Alive 5 Ultimate

If you want guaranteed combos, then go play SFxT or just TTT2 or hell, even marvel. I love DOA because it does not follow the same guidelines as other fighters. I love that you can react to pressure and turn it around. I love the oki, so do many others.

If tag ever became the standard (DOA is already starting to die out) then it will have even MORE of a struggle against an already established games like SFxT, TTT2 and the possibility of TxSF.


Casuals want guaranteed damage because they lack fundamentals. They feel as " If I can land a TOD combo, then I am good!"

No...it doesn't make you good. Guaranteed combos are not the answer to everything and that will make everything about this game pointless.


No need to learn your character, no need to learn crushes, frame traps, mix ups, etc.

Learn 1 combo and TOD. That is not a game I want to play, if I did - I would go back to UMVC3/ TTT2.
Except is the core competitive DOA crowd (the type that posts on FSD and not DOAW) that wants guaranteed damage.
 
Hey guys I have a newbie question. Im in training doing command training with Hitomi (dont think it matters) but how to I get my back turned to the computer?

Thanks in advance. :)
Oh nvm, solved!
 
I like both. I wouldn't play DOA if it had long Tekken combos and guaranteed damage in single. It would lose what makes it DOA. I have UMVC3 for when I'm in that sort of mood. But prior to now tag had nothing that made it particularly interesting or worthwhile. The damage scaling changes made it much more deep. If this new direction they're taking it in attracts new people to the offline DOA scene I will gladly welcome them! The more people playing the better.
 
Hardcore DOA players, competitive DOA players....

WHO? WHERE?


Oh, you mean the same people who get bodied in every other game and lose in their own game by actual good players in the FGC.

The only people who actually knows this game (DOA5) is few. I would say Master is one of them, and I do not see him asking for guaranteed damage or wanting TAG mode. Hell, I hardly if ever see him post.
I try to watch DOA 5 tournaments as much as possible. Every few days I try to youtube new grand finals, winners/losers sets. While there are only a handful of tournaments posted for the North American scene, there are more of Japanese DOA 5 videos. I want to get a eye for the NA scene. And I can tell you that MANY of these "hardcore players" drop combos enough already, not to mention that they can't punish. Gamerbee and Tokido put the NA scene to shame- and they don't even play DOA5!




There was already guaranteed set ups in previous DOA games and, and that didn't help at all. Did the community grow? No. If you know the history of DOA and TN, you will know that they go back and forth between focusing on TAG/1v1.

Now to say that guaranteed combos FOR TAG is the answer for competitive play is just ....wrong. Especially when there are already games like that.


I'm just speaking from outside point of view. If TN want to get this game competitive ( which I can see that they are trying too, good effort), then they need to continue to update and re think about what will separate themselves from the other 3D fighters.

If they were going to make Tag competitive, then at least make every stage selectable for it.
 
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