Dead or Alive 5 Ultimate

it's risky. super risky. i just space after i know down. i don't even want to risk it. i had like a 10% ratio of successfully negating wakeup kicks in training mode so i ain't even gonna try it against actual opponents.
I know this may sound a lil bit arrogant but i always see it on the startup animation if there is coming a low or mid wakeup kick...im confident that i could pull it out on reaction.
Maybe its some routine or habit i dont know, so "if" we get that patch on the box..then im sure i can give a proper answere if its really risky or just some risk or reward gimmick.
...but on the other hand, i like risk and reward situations lol
 
I know this may sound a lil bit arrogant but i always see it on the startup animation if there is coming a low or mid wakeup kick...im confident that i could pull it out on reaction.
Maybe its some routine or habit i dont know, so "if" we get that patch on the box..then im sure i can give a proper answere if its really risky or just some risk or reward gimmick.
...but on the other hand, i like risk and reward situations lol
i'm just saying that i can see the starting animations for it. but for moves that beat out the damage that wakeup kicks do then the startup for those attacks are a little slow. but that's just my Kokoro and Pai Chan. but i still rather not risk it. maybe some people can get pro at doing that stuff though, but i'm a spacer, not a guesser.
 
it's risky. super risky. i just space after i know down. i don't even want to risk it. i had like a 10% ratio of successfully negating wakeup kicks in training mode so i ain't even gonna try it against actual opponents.

I'll wait until I've seen wake-up kick interrupters implemented into actual matches before I start considering them. I am in the "space instead of guess" camp, though luckily my characters (i.e Ayane) can easily backoff or advance in when required and rarely has to deal with wake-up kicks.
 
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