Dead or Alive 5 Ultimate

GGs UW. Your LeiFang is not bad! You have the right idea in how to use her. You made good use of her OH's (until I caught on a bit). LeiFang's 1P+K is essentially DOA's equivalent to Mitsu's 4B so it is surprisingly spammable, however it's not really a move to be relied on. One of the other people we were playing with (KaiBro) has a very solid LeiFang. I can give a couple tips for her. LeiFang's 6H+K is a great move to throw out from mid-long range, or 66KK for interruption. Her low poke sweeps (1KK for example) are also great for throwing an opponent off balance.

As for Kokoro, I'm not sure if she really suits your style to be honest. What about Ayane =(? Also, which character did you prefer sparring against? Ayane or Kasumi? I've gone over Hitomi a little bit too if you'd like to practice against her.
Just adding on to what FoN said, her 46P and 66P are pretty good whiff punishers (in my experience) and her low kick variants of 2H+K (PP2K,3P2P2K, etc). Also her stance (4P+K) can parry mid punches (I think something else as well). I'm not very good yo ._.
 
The match up, actually. Trying to figure out how best to handle Bass. Or rather, good Bass players.

Bass is most susceptible to string delays and all offensive play. If you have a character that has a mid and high that are faster than i13 then you have a good chance. A lot of his attacks are slow and easily holdable (offline), and he has to rely a lot on punishing an opponent's mistakes in order to set the pace.

Once he sets the pace though you basically have to guess right to get out of it, and that's not easy to say a 'right answer'.
 
Just adding on to what FoN said, her 46P and 66P are pretty good whiff punishers (in my experience) and her low kick variants of 2H+K (PP2K,3P2P2K, etc). Also her stance (4P+K) can parry mid punches (I think something else as well). I'm not very good yo ._.
High punches too.

LeiFang's 1P+K is essentially DOA's equivalent to Mitsu's 4B so it is surprisingly spammable, however it's not really a move to be relied on.
Yeah, I spam the crap out of that move. Get this, it's like +3 or something on block, but if you charge it, it's -5. Wat's the deal with that? Aren't charged moves supposed to give you better advantage?

As for Kokoro, I'm not sure if she really suits your style to be honest.
But I like her style.
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What about Ayane =(? Also, which character did you prefer sparring against? Ayane or Kasumi? I've gone over Hitomi a little bit too if you'd like to practice against her.
I think I had it easier against Ayane, because I at least know her strings a little bit. I just had such good luck lately with Lei Fang that I've fallen out of practice with Ayane.
 
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