Dead or Alive 5 Ultimate

I'm pretty much playing a punish game, or a passive aggressive approach to combat.

And the game does teach the fundamentals in the story mode. The first thing you learn is how to block. I do agree that the game needs to have its move list give a few more details than it currently provides, and in general fighting games do need to provide a better visual approach to when one is on disadvantage. But things like spacing, mix-ups and more feel more like an area where self-discovery and simply playing the game are more of an experience to learning the game than simply through tutorials. Still I do agree that a lot more information needs to be provided and taught to players than what current tutorials in fighting games provide.

And while games like Blazblue and some others do provide some good tutorials, I think what they provide isn't enough. Blazblue gives a good deal of information in its tutorial system, but lacks on the character specific stuff and a tutorial with very specific information, nuances for each character. Instead, the game only provides an overview and a challenge mode for each character and I don't think that's enough.

DOA5 is the same way, yet I feel that I'm not doing anything remotely impressive or terribly difficult for lesser skilled players to learn with. Basic things like, actually blocking, should be something they should be doing after they get hit. Instead, its this Street Fighter 4 mentality of mashing out escapes or moves immediately upon being hit and its just a terrible thing to do.

I don't play ranked, myself. I don't feel like I'm good enough to play ranked yet.

I have 278 titles collected now... I wonder what would be the fastest way to pick up the remaining titles and unlock Alpha? I guess CB > PBs and Cliffhangers... maybe I'll cheat that by doing a two-player run.
 
I occasionally shake my head when I see how some other people play this game online, but they may not know better. DOA5 has a fantastic practise mode that actually doesn't teach you how to play the game. The story mode's objectives give you a sample of the various aspects and features of the combat system but goes over nothing fundamental. How is someone who plays DOA5 as their first fighting game supposed to know what Advantage & Disadvantage are? Spacing? Crush attacks? Guard break attacks? Mix-ups? etc.

The only way how someone would learn of these elements would be to A) Acquire a strategy guide B) Visit a relevant website such as FreeStepDodge C) Have someone, who knows the fundamentals, teach them D) Acquire a shitload of experience against players that hopefully have some understanding of fundamentals.
THIS. So much. Goodness... I picked up this game on Black Friday and I have no idea wtf I'm doing the training mode is so shitty. This is my first DOA game, so that makes it even worse on me.(and college finals isn't helping me to learn faster either. xD) I want to main Rig so if anyone knows any beginner's guides....that'd be great. I'm also trying to find websites , but mostly videos(visual learner here) that teach you the game, you know, since TRAINING MODE DOESN'T!
 
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