Dead or Alive 5 Ultimate

New costumes are now available for purchase.

Kitty Pack ($4.99 / 400 MSP) – Helena, Christie, Tina and Lisa all receive a set of cat ears and "sexy outfits."


What a Character ($4.99 / 400 MSP) – Hitomi and Mila maid outfits; Rig bartender outfit; and Lisa masquerade gown


Special Set ($4.99 / 400 MSP) – Kasumi overalls; Lei-fang panda shirt; Hayabusa fiend version; and Lisa black dress.


Full Set is also available for $12.99/1040 MSP, a week later. This includes all three downloadable packs at a special discount.
 
DrakeAldan
That's a good point on the nature of the hold vs a TC or TJ move with a follow-up attack in a situation where the fighters are facing and moving around eaach other due to the fact that counter-holds are not recommended in such situation.

In string situations sure you can use counter holds but problem is when you know for certain a certain follow-up attack is coming you use the right counter-hold as oppose to doing a fundamental TC and TJ move.

Also furthermore, I think it really makes sense to use counter-holds when you're getting combed or stunned.

I still think counter-holds are over-emphasized as they still can be used in most situations and the design of it outweights the other aspects of fundamental fighting.

And that's when I think the theory of breaking counter holds maybe something worth to discuss.

PS: in regards to low counter-holds if the person guesses wrong and the person does a high attack then I think it's fair that the person doing the low counter-hold should be punished for guessing in correctly.
 
The best player will still be hesitant to be on the offensive when they know a hold might come.
Eh, mix up your attacks and don't be predictable. Kind of like Devil May Cry, if you use the same stuff over and over again you'll get punished. Keep it SSStylish.

Holds can be punished pretty hard if expected so I don't really see the issue.

In string situations sure you can use counter holds but problem is when you know for certain a certain follow-up attack is coming you use the right counter-hold as oppose to doing a fundamental TC and TJ move.
Where's the problem? If you read correctly, you are rewarded. If the opponent stops mid-string and you whiff a hold, you're getting Hi-Counter thrown. If the opponent stops mid-string and you do a TC/TJ attack, you're still attacking. If the opponent tries to throw, expecting a hold instead of a TC/TJ attack, they will get Hi Counter hit and stunned (all Hi Counter Strikes stun unless they knock down/launch on CH.)

I still think counter-holds are over-emphasized as they still can be used in most situations and the design of it outweights the other aspects of fundamental fighting.
You think so?

What I've been hearing from the DOA players is that holds should not be a crutch- holds should only be used when there is a very good reason to do so (either a good read, or being put in a situation where you must hold- but even then, you have to compare your opponent finishing the combo to your opponent landing a re-scaled 150% damage Hi Counter throw).

PS: in regards to low counter-holds if the person guesses wrong and the person does a high attack then I think it's fair that the person doing the low counter-hold should be punished for guessing in correctly.
http://www.freestepdodge.com/threads/low-holds-should-not-beat-standing-throws.1688/

It would be kind of weird to balance.
 
Where's the problem? If you read correctly, you are rewarded. If the opponent stops mid-string and you whiff a hold, you're getting Hi-Counter thrown. If the opponent stops mid-string and you do a TC/TJ attack, you're still attacking. If the opponent tries to throw, expecting a hold instead of a TC/TJ attack, they will get Hi Counter hit and stunned (all Hi Counter Strikes stun unless they knock down/launch on CH.)
It's one of the contributing factors among many other situations of making things overemphasize on counter-holds. Besides I'm just focusing only on the spot-on reaction times when for certain a high or low move is coming and you use counter-holds as oppose to either TC or TJ moves at that right situation.

You think so?

What I've been hearing from the DOA players is that holds should not be a crutch- holds should only be used when there is a very good reason to do so (either a good read, or being put in a situation where you must hold- but even then, you have to compare your opponent finishing the combo to your opponent landing a re-scaled 150% damage Hi Counter throw)
and for such a good read where's the beauty of using a TC and TJ move if that's the only purpose using a high or low counter hold. In situations where you must hold such as stuns and being combo'd that's what I totally agree on.

Seems like DR2K is agreeing with me. I don't see how it's wierd balance though.
 
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