Dead or Alive 5 Ultimate

After playing DOA 5 for quite a while the experience was quite thrilling to say the least due to DOA's authentically pleasing enivironments, but if I can think of one complaint for the fighting mechanics aspect so far are the counter holds.

In a situation where two characters are perfectly fine or when a character is blocking a string attack this is where I think counter holds begin to become too much. I'm mainly more concern about hi and low counters (mid counters are sorta meh). The reason I'm concerned about them is because they defeat the purpose of the fundamentals of fighting.

For hi-counters whats the point of ducking or using a move that tech crouches when I could use that to my advantage and punish the person for doing a high attack?

For low-counters for one you can use it to duck high attacks and grabs; it also defeats the purpose of using jumping attacks.

I don't think that counter holds should be removed from DOA 5 as I think it serves as the series signature move; however, I do think counter holds can be tweaked for something more viable and for me personally I think counter holds being breakable maybe a start but how it can be executed I'll leave that blank for now and leave it for ppl to discuss it.
 
Seriously guys, are you so SCARED to allow people to speak their mind ?! What is this need to control other people ?
Nobody is scared, people are just tired of hearing you say the same thing every post since the game came out, especially when it doesn't make any sense. It's like you hate the game(even though you insist you don't all you do is complain about it) but aren't comfortable enough hating it alone so you desperately want to convince us something is wrong with it.
It's not guessing though, it' called reading your opponent.
Yeah, but reading your opponent definitely requires some guessing. More so in this game probably. I'm enjoying the game as a new DOA player coming from a mostly 2D/SC4+5 background but the game feels weird as hell and I'm just now starting to get used to it. DOA always felt really strange to me and that's probably why I never gave it a fair chance before.
 
I always suspected that the Japanese had a funny misguided impression of Black people, namely Black males.

Case in point:

Sazh Katzroy
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Tiger Jackson

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And of course Zack


Makes me wonder how the average Japanese game developer would act if they ever encountered a real Black person...

Case in point.

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I'd say the interpretation isn't much better or worse than how Hollywood depicts them. Coincidentally, that's pretty much where Japan gets its interpretations from anyway.
 
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