From what I'm told, the 2P infinites have been fixed to be made force techs.
What many people didn't know, and I didn't want to release the info for obvious reasons, was that Mila's infinite was doable by Kasumi, Ayane, Rig, Jann Lee, and Kokoro. Kasumi and Ayane required a wall though, and the other three could only do it for a bit at the wall but eventually would be pushed out of range. I'm told all of them have been fixed, my PS3 isn't hooked up and I had to run to work so I couldn't check other things. I haven't heard the result of Tina's 2H+P ground throw loop though.
I've also heard there is a significant improvement in the online netcode so looking forward to try that.
Things I heard they would do, but not necessarily in this first patch, were the following that I have not checked yet:
What many people didn't know, and I didn't want to release the info for obvious reasons, was that Mila's infinite was doable by Kasumi, Ayane, Rig, Jann Lee, and Kokoro. Kasumi and Ayane required a wall though, and the other three could only do it for a bit at the wall but eventually would be pushed out of range. I'm told all of them have been fixed, my PS3 isn't hooked up and I had to run to work so I couldn't check other things. I haven't heard the result of Tina's 2H+P ground throw loop though.
I've also heard there is a significant improvement in the online netcode so looking forward to try that.
Things I heard they would do, but not necessarily in this first patch, were the following that I have not checked yet:
- Bass' Attitude Adjustment/Fireman's Carry guarantees a free 2H+P ground throw
- Bass' PK has the same properties as 3K
- Bayman's 6PK2K (I think that's the notation) is no longer -8 on normal hit
- Hayate's 66PP (no charge) is no longer normal throw punishable after the 66P, regardless if Hayate was mashing P to get to the next string.
- Hayate's BT 4K sit-down stuns.