Dead or Alive 5 Ultimate

what is the difference between counter and hi counter? is it just the timing? or does it correspond to a level of attack?

also, 2800th post! :D
 
what is the difference between counter and hi counter? is it just the timing? or does it correspond to a level of attack?

also, 2800th post! :D
Strike (punch or kick): A High Counter strike is where you hit someone while they're attempting a throw. Normal counter is where you interrupt another strike.

Throw: A High Counter throw is where you throw someone who is attempting a Hold. Normal counter is where you interrupt a throw attempt with your own throw.

Counter: A normal counter is where you perform a successful Hold (High/Mid/Low etc.) against a strike. High Counter Hold happens when you initiate the hold at the last second - so a timing thing like you said. It's a bit like a red GI from SCIV.
 
Also high counter throws due a metric f*ck ton of damage. Depending on your character you can get a good 30-40% of their health for one high counter throw.
 
If you haven't tried it yet, try turning off Throwdowns when you go into training. I've heard of other people having this problem and turning off throwdowns seems to have fixed it for them.
I disconnected the Xbox from Live and it still did it. Always seems to be when I reach the high 90s/100s.
 
what is the difference between counter and hi counter? is it just the timing? or does it correspond to a level of attack?

As Age of Truth said, it's all about using DoA's triangle system right. Also though, as an added note, High Counters do 150% damage, normal counters do 125%.

I disconnected the Xbox from Live and it still did it. Always seems to be when I reach the high 90s/100s.

Sounds to me like you should probably go exchange the disc then. If the problem persists with a new disc, then you've got bigger problems.
 
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