Dead or Alive 5 Ultimate

Thank you for that tutorial. I'm reading through it now.

However, unlike other games, throws in DOA won't ever beat strikes, even during the strike's activation frames. This is one of the hardest things for Soul Calibur and Tekken players to adjust to when trying the game out for the first time.
Truer words have never been spoken.


The article says throws are good punishers, but if I'm facing a masher who's throwing out PPPPPPPPPPPP at advantage, disadvantage and every other time, won't my throw punish get beaten by the strike?
 
Mmm, free DLC. So nice.
That is in fact incorrect. Only hicounter breakable neutral throws can't be broken.
wat

oh well. Noted. Thank you.

The practice dummy can escape hi-counter neutral throws, but real players can't? Uhhh...

The article says throws are good punishers, but if I'm facing a masher who's throwing out PPPPPPPPPPPP at advantage, disadvantage and every other time, won't my throw punish get beaten by the strike?
Gotta go fast.
Well, her Texas Driver (6T, 2T) does 50 damage, and starts up in 6 frames, making it just fast enough to grab Bass before he can attempt another strike. Extra damage is always nice, but your timing has to be perfect. If the Bass player is hitting buttons, and you are late on your input by even a little, he's going to beat your throw with a hi counter strike.
Seems like you either have to know your frames and choose the punisher wisely (and also use faster punishes, give yourself frame leeway for online+timing)

or

just use the hold if you know it's coming. If they do the same stuff over and over again, figure out what hit level it is, and then literally hold dat.
 
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