Dead or Alive 5 Ultimate

when you are stunned, hold block and circle the d-pad/stick you will recover alot quicker and this also builds up slow escape meter, if it reaches max (usually you need to escape 1-2 stuns) you will have twice faster stun recovery and unless they do deep stuns they won't be able to keep stunning or launch you in most cases. But of there are ways around slowescaping.
 
So this basically means that Rig's PP2KK launcher on CH is guaranteed then?

Of course this also means that's Kokoro only has 3 natural combos; PP, 46PP, 33PP, and 4PPP. Huh... some interesting insights.

Also, to do Kokoro's 3-part throw, you need to reverse the last input as Kokoro is considered on the other side for the final input. Thus, when facing the right you input like this: 214T * 4T * 64T. Also the last inputs needs to wait until the second hit connects before you can input it.

Kokoro's H+K and a few other variants put the opponent in a unique stagger forced turned stun that can't be held out of, but they can recover through slow escape. At the fastest possible recovery, Kokoro has a 15-frame advantage, but I'm having trouble finding something fast enough to hit and that covers enough ground for it to hit. Any tips?

Her 66p+k is a 4 hit natural combo. Try doing it after whiff punishing it with 236p.
 
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