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If you haven't tried it yet, try turning off Throwdowns when you go into training. I've heard of other people having this problem and turning off throwdowns seems to have fixed it for them.Game keeps on freezing when trying to complete Tina's command training. The game wants me to dislike it.
Critical Burst- Creates a free launch attempt. Free as in they can't do anything to stop the follow-up attack. The Critical Burst effect will only initiate when the Critical Stun is bright red. Also guarantees a Power Blow when successful.Still don't understand the "Critical Burst" and "Power Blow" systems.
1) Knockdowns are actually there if your character has a ground game or anti-wake-up setup. Highs are the fastest attacks and are typically used to extend the stun in a quick way. The problem with low holding is that you're susceptible to mids, and low holding is considered crouching. Many mids have different effects on a crouching opponent including putting them in a deeper stun (i.e. sit down).
2) Yes. An example is Bayman's 1PP and 2KK. Both are guaranteed on Counter hit or in stun.