Dead or Alive 5 Ultimate

Hi-Counter Holds are Just Frame holds. You are rewarded with more damage. I don't know if they add any other bonuses.

If you are not caught hitting buttons you won't be stunned so much.
 
Judging from the video it looks like Eliot retained the moves that i loved most in DOA4. Except it looks like his super TC move no longer goes low enough to super tech crouch. It could just be a deceiving animation. I'm fine if he doesnt have it though, apparently he's already good enough.
 
From the videos I've seen around here, the Spacing matters very little. Only Ayane seems to use it seriously.

The game seems way less Hold-Friendly, which is good. But it still relies too much on height mix-ups and string knowledge. There are some cute animations, though. I like how the characters lie down so dramaticaly.
 
Any pointers for Brad? From the videos I've seen, it looks like a lot of being annoying with weird looking pokes and using tech crouch/jumps with yomi.

Due to the nature of DoA's mechanics, you generally don't want to go into stance if your stuff gets blocked. When you score those hits, those are the opportunities to mix things up and move into stance and pounce on your foe.
 
I think stuns are an important aspect of the game, because countering gets you out of most hitstun situations it would be even more difficult to get guaranteed damage from combos. If stuns were less effective the game would be reduced to grabbing and countering all day because people wouldn't have ways of getting guarenteed damage, something that many people already complain about.

I understand, I am not suggesting to remove it just make it less stun friendly... And maybe add more guard break attacks to follow up with punishment.

Maybe even make it so all moves track except for guard breaks. adding a more stable reason to side step.

Right now once you get stunned, someone can keep stunning you and you have to "GUESS" your way out of this situation. All I am suggesting is that DOA evolve to a less "guessing" game. And a game this FAST and fierce does not need such a heavy stun system to be fun. That back and fourth you suggest would be boring would not be with a game like DOA! not to mention the critical stuns... forgot it, the options are there you just have to be creative!

Also the mix up game is great in DOA, its fun to mix it up to try and "LAUNCH" your opponent, considering once they are in the air you can get guaranteed damage. There are ways to keep DOA as is while trying different things.

The point is there is a lot of guessing in DOA, and I am ready for this game that I love and have been playing for a long time to evolve, and infuse some changes that make it less about guessing. :|

(it's still another GREAT DOA tittle)
 
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