Dead or Alive 5 Ultimate

You basically are supposed to use Ayane as an evasive character. She has very small hurt boxes. If you're playing her as rush down then she's not really the character for you.

Any pointers for Brad? From the videos I've seen, it looks like a lot of being annoying with weird looking pokes and using tech crouch/jumps with yomi.
 
So what's the verdict on Alpha 152? Is she broken in vs. mode?
Her only option upon wake-up is how long she takes to jump back the same distance every time. She can't just stand up. She can't do a wake-up kick. She can't tech to the side. She will always jump up and back the same distance and direction every time and is at neutral and hittable immediately upon landing. It's a 50/50 on being grabbed or attacked every time. If the enemy has ground grabs she has even more of a disadvantage. Not much seems to be going for her, from what I hear.
 
(My message to Team NINJA, and more or less my feelings towards DOA 5)

Dear Team NINJA,

Congrats on DOA5s success. I love DOA, and though I think DOA 5 is great, i also think it lacks evolution.

Gameplay wise its awesome, except that i dont think DOA needs to be so STUN friendly. And with the new side step feature, maybe you could have even gone down the road of making more attacks guard break and forcing people to side step those attacks, as oppose to it being such a stun heavy game.

The game is fast, fierce and ferocious it does not need to be soooo stun heavy...

Also I hope one day you will realize the potential of customization. The World of DOA is big and colorful, seeing new designs would only add to its charm.

I understand your need to respect your fans and many worry that customization would take away from the essence of the character but there are ways to get around this.

* Like each character getting their own unique items to mix and match with "thus" you will NEVER see Christie with Ayanes bow or Ryu in zacks disco outfit... :/

Each character would have a variety of clothing items that would be befitting of their own style! :)

Also - and this is a truley NEW idea for the World of DOA perhaps you can add an extra level depth to the countering system in the form of "JUST" counters?!

just some thoughts... I think DOA5 is great - But I am already bored, only because i have been playing this game for so long... :|

(I think it's great you want to respect your fans, but I wouldn't mind seeing a true evolution of the franchise)
 

I think stuns are an important aspect of the game, because countering gets you out of most hitstun situations it would be even more difficult to get guaranteed damage from combos. If stuns were less effective the game would be reduced to grabbing and countering all day because people wouldn't have ways of getting guarenteed damage, something that many people already complain about.
 
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