Dead or Alive 5 Ultimate

She a lot harder to play as than seig or mistsu and does lot less damage per hit.



Its already out for some people
I'm not comparing them in damage or speed. I was saying my secondaries are subject to change every time a new game in a series is released. You are reading too far into it. She could do Algol damage with that speed and I still wouldn't like her in DOA5.

That is the old Resident Evil Demo. Their will be a brand new demo out Sept 18th.
 
"reads the previous posts" (thoughts:...!)

...
Ok here is a lil something to read for ya folks.

VG247 managed to catch up to Team Ninja's Hayashi to discuss the upcoming Dead or Alive 5 game which will be releasing on September 25th in North America (September 28 in Europe). In the interview they discuss a host of things regarding crossovers, character balancing and implementation and porting the title to the 3DS or Wii U.

A piece of the interview is below, and the rest is at the link.
VG247: Balancing is another area that must have needed a lot of work to make Dead or Alive 5 run as smoothly and as fairly as possible. How challenging has it been to strike a solid balance this time around?

Hayashi: In terms of balancing the most difficult thing for us was balancing the Virtua Fighter characters. Obviously, characters coming from a different game also come from a different fighting system, and so putting them in the game required a lot of work actually.

In the Virtua Fighter system, the recovery period after you get hit is much shorter than in Dead or Alive 5, so I think we had to work around with the frames to make sure the cameo characters fit within our engine.

We had to really adjust them but in the end we’ve preserved the originality of those Virtua Fighter characters, and I think we got very, very close to the way they actually play in Virtua Fighter.

Sega’s team spent a lot of time with us actually and discussed the game’s development, about how we should adjust and balance the game. We also consulted a pro Virtua Fighter player during the process, and got a lot of community input as well.
 
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