Dead or Alive 5 Ultimate

Well, the final product isn't out yet. In my opinion its a little early to say these things... even though you likely spot on.

Understandable. It's not just me though, many of the ideas were issues frequently mentioned my members of the community, I just provided some answers. Some of the people at FreeStepDodge are people who were at E3 with Team Ninja and got to see and test with many different builds of the game.
 
careful each idea (or answer) is like a double edge sword with no hand guard. You don't want to scare the newcomers or piss off the pros.
it's like balancing a plate on a needle
 
careful each idea (or answer) is like a double edge sword with no hand guard. You don't want to scare the newcomers or piss off the pros.
it's like balancing a plate on a needle

I noticed that, and that's why I specifically mentioned that we're not actually talking about DOA5, and gave them many options to work with as fixes. After all, balancing is a difficult thing, and in a game like DOA5, it's quite hard to actually balance such a delicate system, with mechanics a bit different than everything else.
 
Two things:

(1) Leifang breakdown from the upcoming IPL Round 2 event: http://www.ign.com/ipl/all/news/doa5-leifang-character-breakdown/

(2)For those who think the graphics haven't changed much. Here's some comparisons with DOA Xtreme 2:

Hitomi
304752_456767237689822_187341782_n.jpg

Kasumi
Kasumicomparison.png

Ayane
Ayanecomparison.png

Leifang
Leifangcomparison.png

Christie
Christiecomparison.png

Kokoro
Kokorocomparison.png

Tina
Tinacomparison.png



The graphic direction is going the right direction and I give them a plus for that. I do like kasumi new look a lot more now. I just really hope the gameplay is a lot better than 4.
 
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