Dead or Alive 5 Ultimate

i played VF5. but i don't remember a backdash from crouching.

If you press Down back repeatedly in VF you do a backwards dash while the character remains crouching. It actually one of the fundamental steps in VF for certain people. Like drake said it will be kinda weird with Akira cause some of his moves are a lot more easier when you can buffer it with a backdash.
 
So just ask I've asked in other fighting games. I'm looking for a character in DOA 5 who has high risks/rewards pretty much what Cervantes is in the soul series.

Can anyone give me that?
 
I can't figure out who I want to play because it's hard to see what makes the characters meaningfully different from each other in this game. Not saying they aren't, but it's much less obvious than say SCV or a 2D game. That said I have never really played much DOA so it's not a very informed viewpoint lol.
 
Why is DOA 4 even being brought up when TN is basing this game more on 3.1 (to the point where they supposedly have 3.1 running alongside it in their offices for comparison)?


Someone should at least read the whole thing and look at things from a competitive point of view. As of the E3 build, these things are abit overly abuseable. As DrDogg stated, there's currently little downside to free cancelling or string delay. Toning them down (as was his suggestion) should allow for more variety and balances offense as well (especially considering that this is likely the most offense heavy DOA game to date).

No kidding. Especially when everything is unsafe in the game too, it just adds too much of a guessing element on both sides. I say kill the string delay, add safe moves, reduce number of stuns, increase number of stuns that can't be held out of, and slow down free cancels a bit. But keep the damage around the same as in E3 build without walls.

And nice to know your username is the same over here.
 
Back
Top