Dead or Alive 5 Ultimate

Woah now don't group me in with that. I do like games that don't guarantee a fuck ton of damage because you got kicked in the stomach once. It's the main reason why I was hoping Maxi received a damage nerf.

I like the new Critical Burst system but I don't feel you shouldn't be able to hold out of most stuns. Otherwise you have a faster Tekken.

If some characters have really good Critical Burst game while others have a piss poor Critical Burst Game then you have SCIV where some characters had good damaging guaranteed combos while others just get laughed at the moment you get stunned by them. Zasalamel anyone?

Of course it won't be as bad because they still have too guess on the proper counter to your follow up but I just have a feeling this aint gonna benefit Brad Wong in the long run. I hope my fears don't come true. Either way I will make it works because I always do.
 
I must have a different definition of responsive.

When I do something, the game should do *that*. VF is tops in this regard. It has a very generous buffer system. You just can't be a mashing spazz.

You people are complaining that VF's too responsive.

VF is too responsive, now your just being silly. But lets END this debate, were here to celebrate DOA 5! :D
 
VF is too responsive, now your just being silly. But lets END this debate, were here to celebrate DOA 5! :D
Well, think of it like this, if you have a riding lawnmower with a 0 turn radius, and you have one that does not, the 0 turn radius mower can be harder to pilot since it will turn right when you tell it to. That takes adjustment if you're used to how a car drives. The mower without 0 turn radius would drive more like a car and be easier to adjust to so it may feel less balky and more natural even though the other mower is actually more responsive.

It's just a matter of perception. Which is why I suggested we're operating with different definitions of responsive. (I tend to think if you input something, that's what the game will then do equates to responsive.) It's not really a term I'd personally use for the feeling I get when I'm playing a particular fighter. I'd go with intuitive or natural in that context.

I always felt that SC felt more natural to play than most other fighters for example. The way they handle the move buffer in IV and V though doesn't feel all that responsive to me however.
 
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