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Even if you recognize the string, it doesn't mean you'll counter it 100%, no matter if you're a good player or not. Do you think you can punish everything you see in SCV at every given opportunity? If so, you sir, are a machine and the best player ever if this is possible lol.You shouldn't be able to counter out of the actual limbo stun. You can slow escape it and then counter I think but I haven't tried the actual demo yet (will be 2morrow). Good DoA players counters strings and this is even more so in stun because we recognize all the strings so that combo while it was cool getting that particular combo would be extremely difficult because the hit leading to the limbo stun is a 2 hit string. So unless that is a 2 in 1 would be very unlikely someone would be hit by it. After the p+k,p string they shouldn't be able to counter the next attack so you should be able to launch freely there.
The wall damage is fine especially considering the wall means more in this game. In DoA4 you could hold after being wall splat or you could slow escape and hit the floor even faster and could even do wake up kicks from the wall. The damage is more than justified. Especially considering you can hold almost anything in the game which I am still hoping they change.