Dead or Alive 5 Ultimate

I just wish Pokemon was on consoles because I do very much enjoy those games.

I really need to see some Brad Wong/Eliot in action before I consider buying DOA5 though.
 
PSP user. still playing it and the awesome games for it. Black rock shooter, Persona 3, God Eater Burst, Valkyria Chronicles 2 just to name a few.
 
Yea I know. I meant consoles I currently own. I don't like buying consoles for one specific game. Learned that lesson with PS3. It collected dust til it stopped working.
 
You shouldn't be able to counter out of the actual limbo stun. You can slow escape it and then counter I think but I haven't tried the actual demo yet (will be 2morrow). Good DoA players counters strings and this is even more so in stun because we recognize all the strings so that combo while it was cool getting that particular combo would be extremely difficult because the hit leading to the limbo stun is a 2 hit string. So unless that is a 2 in 1 would be very unlikely someone would be hit by it. After the p+k,p string they shouldn't be able to counter the next attack so you should be able to launch freely there.

The wall damage is fine especially considering the wall means more in this game. In DoA4 you could hold after being wall splat or you could slow escape and hit the floor even faster and could even do wake up kicks from the wall. The damage is more than justified. Especially considering you can hold almost anything in the game which I am still hoping they change.
Even if you recognize the string, it doesn't mean you'll counter it 100%, no matter if you're a good player or not. Do you think you can punish everything you see in SCV at every given opportunity? If so, you sir, are a machine and the best player ever if this is possible lol.

I really doubt you're able to do any of those options after getting that danger-zone wallsplat, as opponent is sent flying for combo'or to continue hitting combo'ee. Maybe after a regular wallsplat, but not all those explosions. If you think that walldamage is fine, that's interesting. Even considering the actual limbo "combo", with all risks of not being as guaranteed.. not doing as much damage as say, knocking them right into the wall and using a combo ender for extended combo after they're blown from the wall? Plus, in DOA5 it's so easy to knock people around and get that free damage since there are danger zones everywhere.. and danger zones leading into others (i.e., knocking them into a hanging car, car will explode, and a giant metal beam falls and hits opponent, another explosion...).

Like I said, if this is what DOA's always been about, I'm going to abuse the hell out of it. It's just way too good. Why bother with risks that have less damage output if the game's designed with something else in mind?

-ASZ
 
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