Dead or Alive 5 Ultimate

Hold damage was too high before, and that got toned down in the DOA5 alpha.. which is a very good thing. Environmental damage still does way too much, especially since you can combo INTO wallsplat, and continue the combo AFTER wallsplat. They fixed the damage on Holds and Special throws (i.e., Raijin), so why leave the environmental damage so high? This game has even more environmental hazards too.. so that damage will stack like crazy.

And yeah, I already gave that feedback on the survey. I do my part. :)

@Higura: No game is perfect. If no one complained, there won't be changes [in the right direction]. I'm not crying that if environmental damage isn't fixed, I won't buy the game. I'm still buying it regardless.. I just see environmental damage potentially being super super strong (max damage 100% combos maybe?) since everything else got toned down. And if it isn't changed, I'm going to abuse the shit out of it until it's fixed.

-ASZ
 
Hold damage was too high before, and that got toned down in the DOA5 alpha.. which is a very good thing. Environmental damage still does way too much, especially since you can combo INTO wallsplat, and continue the combo AFTER wallsplat. They fixed the damage on Holds and Special throws (i.e., Raijin), so why leave the environmental damage so high? This game has even more environmental hazards too.. so that damage will stack like crazy.

And yeah, I already gave that feedback on the survey. I do my part. :)

@Higura: No game is perfect. If no one complained, there won't be changes [in the right direction]. I'm not crying that if environmental damage isn't fixed, I won't buy the game. I'm still buying it regardless.. I just see environmental damage potentially being super super strong (max damage 100% combos maybe?) since everything else got toned down. And if it isn't changed, I'm going to abuse the shit out of it until it's fixed.

-ASZ
Well at least it's only just the danger zones that does high damage.
 
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