Dead or Alive 5 Ultimate

Hands down, this is the best DoA ever. I can already say that.

The demo really sold me on what they're doing with this game.

It is considerably more 'paced' than previous outings but the kinds of combos you can do feel so much more sophisticated.
 
-Power Blows can't be sidewalked apparently but I guess that shows to prove that sidewalking isn't meant to evade moves, but to be used for ring position. You can avoid them with the sidestep (2_8F+P+K) with the right timing, hit them out of charge, or counter them though.
-When opponent blocks Power Blows, opponent is in HEAVY blockstun to the point where semi-fast moves are guaranteed (was able to land Hayate's 6P and 66P iirc, after forcing opponent to block my Power Blow).
-Feels like the stun system is the DOA4 method (http://wiki.shoryuken.com/Critical_Stun_(DoA4)).
-Throws didn't seem to do 150% damage when opponent whiffs a counter, like in DOA4. Maybe throws do less damage now, but damage total is too hard to tell without actual numbers.
-Get up kicks still have invincibility frames, I couldn't find a way to crush them with the "limited" moveset. Better to bait a get up kick and punish them I guess.
-Neutral throws (F+P) are 5 frames and can be broken. Command/directional throws are slower but cannot be broken.

So hard to test without an actual training mode.. but w/e, these are just observations anyway. Also, not sure what type of character-specific changes people want, but here's what I got:

Hayate:
-2_8P+K sidestep is super good.. steps about twice (or slightly more) the distance as universal step (2_8F+P+K) and has evasion properties during the duration until hayate comes to a stop. The P followup (2_8P+K, P) now stuns and doesn't knock down like before.
-Lost his 7P6_236F stance. The new version is 6P+K, which is a dash forward that has 2 mixups: P (high punch) and K (mid launcher, his old 4F+K cartwheel kick from DOA4). 6P+K, K launches high on hit, enabling PP6PK juggle on NH. If they block 6P+K, K, BT 2P stuffs out a lot of things if they try to interrupt you, allowing you to continue offense.
-6P+K mixups are scary when opponent is stunned.
-His new 7P6 is 4P+K, which teleports him backwards a bit and strikes forward. Still good to bait/punish get up kicks.
-Charge moves added to his strings as mentioned before (i.e. PP6PP vs PP6[P]P to punish counters).
-DOA: Dimensions Raijin returns to the movelist (DOA4's Raijin when there was a ceiling).
-DOA4's 3F+K, K, P changed in this game, it's only 2 hits now (3F+K, K).. no more shoulder.
-1PP is still an excellent round starter and crushes high attacks, only NCC now.
-6P is still good to start the round with too.
-Hayate's old 4KK (high launcher) is now 4K6K (high/high). 4KK is (high/mid).
-Good moves to stun with: 6P (mid, only stuns on CH), 66P (mid, wallsplats), 8P (tc, mid).
-Launch from stuns: 8P (mid), 4K6K (high)
-I've been using PP6PK after launcher if I can get them high enough. Otherwise PP2KK to try to forced tech into 66P_throw wakeup. Haven't explored much yet in terms of combos.. trying to get used to the game again.

Ayane:
-Seems she can be played just like DOA4 Ayane.. has some new strings, but her style is pretty much the same.
-iBT (8P) is sexy on oki. BT 44 (forward dashing away while BT) evades get up kicks for bait/punish. BT 7P Ayane jumps over opponent to the other side and ends up in BT, allowing you to punish a get up kick with BT 4K (stuns, launches on CH(?)) for more mixups.
-Her jab (P) still puts her BT. Nice to use during stuns to enter BT to mixup opponent. Can change it up with iBT (8P) if they start high countering.
-BT 66K (cannon spike) and BT 66F+P (BT throw, whiffs if opponent is crouching) still exists.. 236K too (cannon drill).
-Again.. the same shenanigans Ayane is known for, still exists. She's a beast and does a ton of damage.

That's all for now, it's late. BTW, does anyone know what the default arcade stick controls are for DOA? Mine have always been custom.. but I should learn the proper way. As of now I use:

[P] [K] [ ]
[F] [ ] [ ]

-ASZ
 
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