So last night I played Brad Wong and actually managed to find some Simple Matches against both PS3 and Vita players. It was rather interesting!
Suffice to say though, I ended up playing against a Vita player, whom I think was playing the demo version of the game. Either way, for 3 hours I played against this guy's terrible play. And no matter how many times I punished him for being aggressive with little to no defense - he kept doing it. For three hours! 87 fights later, I had won 73, mostly playing Brad.
It did give me some good practice with Brad and I did find some interesting fakes into hand-stand and learned that many of Brad's BT attacks are actually safe despite the stance transition. Other impressions as follows:
-Brad has a lot of crushes! Highs, Lows and even Mid crushes!
-His one-legged, or Hop Stance doesn't seem very good, also difficult to get into. Has two strong throws, though.
-Lay-down stance's side-step is really good.
-Guaranteed(?) Kokoro-like CB combo in 2H+KK 66P.
-8P and 8K crush really well.
-9P is kinda interesting, but having trouble with any of the follow-ups.
-Some of his more elaborate cancels are kinda suspect in usefulness.
-1K1K8K is a great stance cancel.
-1P has many variants including a handstand cancel.
-6P+K is easily overriden by 66P+K even by dashing just a little.
-33P is another strong crush, though its follow-up isn't really guaranteed.
-3KK or 3KPP is kinda hard to tell which one is better. Although both launch, 3KK reaches longer and hits high. 3KPP hits mid but the range is shorter and less likely to hit.
-4P evades highs 4PK feels better than 44K.
-66K is a high/mid crush.
-4T has some interesting properties post throw. Immediately after the animation, you can do a BT stance move. Wait a few moments longer and you do normal stance moves.
-BT T is hard to work in against mashers.
-P+K goes into BT, similar to 6PP. Hits high, but reach seems good.
-46P stance is hard. Unable to get the longer seems. Seems like a good launcher combo string if you're good.
-Brad has lots of launchers and several simple strings. Seems like a character who doesn't have to play with stuns and go for simple launch combos and confuse opponents with various stances. Lots of tracking moves too. Although a little slow, his crushes make up for the lack of speed. Seems like a solid middle-tier upper-mid tier character.