Dead or Alive 5 Ultimate

Hm...

After downranking twice with Akira, I still have no real clue how to play him.

I get the idea that P and 2P are +1 and +2 on block and hit and I get that 66P stops them from ducking, but I don't really get anything else. It might be lag, but it seems to take an age just to move into another poke and I don't really know where to go after I score a hit with P or 2P or 66P.

And even after hitting with those basic moves, some players don't really seem to care and go balls to the walls on offense, despite the fact I just punished them for doing that.
 
After downranking twice with Akira, I still have no real clue how to play him.
There's a guy named "DestructionBomb" on PSN that could probably show you a few things. He hits the JF knees and everything.

Though he might not be the nicest guy... ._.
 
Hm...

After downranking twice with Akira, I still have no real clue how to play him.

I get the idea that P and 2P are +1 and +2 on block and hit and I get that 66P stops them from ducking, but I don't really get anything else. It might be lag, but it seems to take an age just to move into another poke and I don't really know where to go after I score a hit with P or 2P or 66P.

And even after hitting with those basic moves, some players don't really seem to care and go balls to the walls on offense, despite the fact I just punished them for doing that.

Yomi talk time.

Because despite the fact you just punished them, all that punishment really entailed was getting stunned. They can always escape regular stun, although its definitely not an ideal situation to be in. People do not instinctively think that far ahead. That initial mistake matters a lot, but it doesn't occur to most people that is where the avalanche of pain begins so they keep behaving recklessly until the very last possible moment that leads to big damage.

For some people, the only punishment that effects the way they are conditioned is how often they are getting thrown out of a hold. Or, if you have a single attack that goes straight into a sitdown and takes noticeable life away from them, that will also make a mental impact on people and condition against silly actions.

Remember that there are a ton of small actions in this game that you can't always protect yourself against, so most people take that damage for granted and don't allow it to alter their thought process. It's the big stuff that is going to make a mental impact and allow you to control your opponent.

That is good for Akira, in a way. If people refuse to become conditioned against the smaller counter-hits, that simply gives you more openings to work with. Recognize which rocks can be moved to divert the streams flow, and which rocks will not move without long term effort.

Then recognize, not all rocks need to be moved.
 
So they claim.

A "large" update this soon into the games life usually means new moves that didn't make it to release in time. At least, thats usually how it goes with DOA games if the pattern holds true from DOA 3 to 3.1, DOA 4 to 4.1, and DOA 5 to 5.3...

Guess we just have to see what happens here.
 
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