Critical Edge: A Brief History of Banning...

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And then off course there's Marvel vs. Capcom 2 - arguably the most broken fighting game ever made. Only 16 out of 56 characters were truly tournament viable and out of those 16, 4 were so dominant that almost every team had them. The game is so full of bugs and glitches that to this day, new ones are being found (shoultzula just discovered a new Sentinel assist flight cancel glitch that gives the robot even more options). Yet at the same time, the game is considered one of the deepest, most competitively viable games out there and at the same time, is celebrated for it's brokenness.

competitively viable? Marvel 2? really? c'mon. :/
 
It had a competitive scene for double the length of any SC title.
we are obviously talking about different things. the reason marvel 2 lasted so long was not because it was some crowning achievement of competitive fighting gaming. It's because it was one of the few 2D games available at all for half a decade when fighting games were barely being made and the fighting game genre was considered to be nearly dead by the public
 
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