Critical Edge: A Brief History of Banning...

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Having a balance ban before the community gets its hands on it is a little too totalitarian for my tastes in a game community. I don't care how good FR/GE's intentions are in this situation. If this game's community can't handle a busted character or two at launch, it can't handle being a fighting game community.

Luckily, we have the CAS restriction to throw the DJ ban under so we don't have to deal with it for a bit.


I'd like to reiterate the thing people are missing here. The ban is not about balance, balance is mostly an issue being brought up by the people who want DJ in. The main argument being that he could very well be meant to be in the roster if he's balanced. And it's being refuted by people who've seen what the french have said about DJ's balance.

The ban is really about the fact that DJ as a style isn't on the roster and provides unnecessary complications to not just TOs, but to all players who want to practice against tourney standard. (After all, we'll ALL have to download that CaS or make it in order to be practicing against the standard.)
 

I get that CAS restrictions are already part of the ruleset for logistics reasons, but that does not change the fact that the discussion ultimately ended up at balance, where a relative few can actually confirm it. Just because it's a counter-argument doesn't make the ban any better, especially since it stinks of "We know better than you" in a time frame where creativity and experimentation should be encouraged within the scene.
 
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