Coming from SSF4AE - need help with mechanics

Stand holding guard while buffering a throw break is primary defence.
alright, so I see a grab coming. I hold guard while trying to tech it with either A or B? What does that do? It sounds like I'd throw out a grab if the miss instead of an A or B attack: Is that right?
 
pick one character a day, take that character into training and do all of it's move, you are not going to remember them all, but it will give you a feel for what they do, then take your main character and have the computer perform the other characters moves and learn how to block, GI side step, JG and punish. This should only take about an 30-90 minutes really,
Not sure if I'm ready to JG anything, but this sounds like a start.
there are certain moves that look like a low but can be block either standing or ducking
And how do I know when I'm training which moves do this?
 
As a general rule:
Low pokes are negative frames on hit, low damage, unsafe on block and not blockable on reaction. More powerful lows are typically blockable on reaction but unsafe on block.
Mids are the most powerful attacks in the game, they deal the most damage and generally have multiple properties such as tracking. Highs are normally step catchers and are generally not duckable on reaction. Throws are not ducked on reaction and the opponent gets a 50:50 GUESS if it connects which even if they guess right still deals damage.
As such, the strongest fundamental offence is to mixup throws with mids.
To be able to defend in this game you need to be able to break throws on reaction and ducking egularly is almost never a good idea. Throws are better here than in 2D fighters - even if you input a throw break properly on reaction, it is always a mindgame. Read this article:
here

Now please just learn the game. =P
 
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