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[11] Champion
If you want to know what every attack looks like then seeing every attack for yourself is a pretty good way of doing that. One of the best, in fact.
If you want to be able to block every attack in the game on reaction without having seen any of them before then I guess you could find a way to artificially boost the human nervous system so that your reaction time can be improved to the point where that's viable.
Or you could just play the game for a few hours and eventually learn to recognize most moves done by most characters, like people have been doing in every fighting game since the dawn of time.
If you're so violently apposed to actually learning the game then learn the players instead. Apply yourself to recognizing mixups instead of exact attacks. What would your opponent do in this situation? A mid? A low? How are you responding to their attacks? Are you stepping a lot? Are they going to throw out a horizontal? Are you blocking too much? Do they want to throw you? Many players in many situations will be thinking along the lines of mid/low/throw and horizontal/vertical more than just string A/string B. As long as you can block slow lows on reaction and break most throws then you'll do well enough once you figure out the movement.
If you want to be able to block every attack in the game on reaction without having seen any of them before then I guess you could find a way to artificially boost the human nervous system so that your reaction time can be improved to the point where that's viable.
Or you could just play the game for a few hours and eventually learn to recognize most moves done by most characters, like people have been doing in every fighting game since the dawn of time.
If you're so violently apposed to actually learning the game then learn the players instead. Apply yourself to recognizing mixups instead of exact attacks. What would your opponent do in this situation? A mid? A low? How are you responding to their attacks? Are you stepping a lot? Are they going to throw out a horizontal? Are you blocking too much? Do they want to throw you? Many players in many situations will be thinking along the lines of mid/low/throw and horizontal/vertical more than just string A/string B. As long as you can block slow lows on reaction and break most throws then you'll do well enough once you figure out the movement.