Best Fighting Game Except Soul Calibur

Which is the Best Fighting Game Except Soul Calibur?


  • Total voters
    37
  • Poll closed .
Out of all the "new" FGs that you have a reasonable chance to play in the US, AH3 is the best imho. MvC3 is surprisingly good, given what it possibly could've ended up like (TvC). Out of all the "good" KoF games, I think 2k2UM is the best, though it doesn't matter because what little potential scene the game has is split across every decent one that's been released (And KoF13 lol). MBAA was also very solid, it's a shame that AH3 + no real access to MBCC here has killed it.

I don't agree with Lobo's comments on 2D games, but as far as T6 goes he's right on. He has far more exp with that series than almost everybody on this site, including everybody who has posted in this thread, so I'd listen to him over most others lol
 
Old vid, but watch this and you'll see why SF4 is not really about combos:

http://www.youtube.com/watch?v=gDBVbEb5JYI

Someone ought to do a move-by-move commentary on what's going on.

If you're all about this series, you're doing a poor job explaining why or how it works. I watched a ton of videos for SF4AE, and I have continued to watch many SSF4 and AE videos. The question I had was after you overcome SF's barrier of entry which is the hard combos, what are the mechanics players use to overcome theirs opponents?


Don't talk about zoning because that's obvious.
Is it all about cross ups?(which I am guessing is kinda like a mixup) How do throws land exactly?
I know that Crouch block takes care of pretty much anything minus overheads. I know about anti airs, and such.

Really the biggest question I have is how do players break through their opponents defense?
And also what is the depth of the SF engine?
 
How do throws land exactly?

Here's a hint: You can't break throws in 2D games by looking at the other character's hands. If you're saying that crouch tech is invincible, it isn't considering that it requires tighter timing and loses to divekicks and properly done frame traps. Also don't say "SF engine," because the differences between the separate series is huge (Even disregarding within the series themselves). Saying that is about as fair as saying "3D FG engine."
 
...one day, i started looking shit up online, going to lacal tournaments, and learning frames.

within 6 months none of my friends would play me anymore. they would even stop playing when i showed up. :(

after MvC3 came out some of my friends came over and we had a blast scrub mashing in it. i realized that if i learn the game they will no longer have fun playing me and i will be trading real face to face gaming time with my friends for frustrating, laggy, nerd time with my internet friends, and i am not willing to make that trade.
Very interesting observation there lobo and Lost Providence.
 
Back
Top