I've been playing fighting games since I was literally 6 years old. I would guess that I'm one of the few people who played Street Fighter in the arcades.
Only fighting games I haven't played would be the ones not release in the US most likely. So my favorites would be:
Capcom VS SNK 2: because I love Street Fighter, Darkstalkers, Last Blade, Art Of Fighting, Fatal Fury, KOF, and Rival Schools.
Soul Calibur 2: Because it had Link and it introduced me to the Soul Series.
Rival Schools: Shoma and Akira, they hard core G'd up. Nuff said.
Guess out of that list I would say Super Streetfighter 4. Here's why:
I also don't think Tekken 6 is an amazing game like others in its past (TK3, TKTT, TK5, DR) I have no problem with the Rage system because there are plenty of attacks that won't let you even taste Rage, and even more combos. And that's where my beef starts. If you play TK5's AI then play TK DR AI you can see what Namco had in store for the future. In 5 the AI wouldn't air juggle you to oblivian. It turtled, it poked, hell-- character permiting it rushed combo'd and OTG'd you into a grab combo *COUGH**FUCKINGKING*COUGH* And then there was TK5 on PSP/PS3 and the computer would always launch you and string a nice little 5 hit and yeah. I seen if before in human players but never AI. So when 6 got announced I figured they were gonna make more characters have air juggle combos since some where better at juggles in 5 then others. But Lord did they have to add the Bound system? I just don't like how King doesn't do throw combos any more. What King does now is 1 - 2, (counter hit) dwnfwd+2, fwd+fwd, 1 - 2, 1 - 2, dwn 1+2 (which i think is his jumping Hammer Fist) bounces the opponent, continues combo to a wall/breakable floor, smacks opponent into/through it, puts opponent in crumble state/bounce again and types another death dealer into drop kick. Like yeah, really. I mean, Xiao and Hwang can still poke in 6, and King and Nina can still do OTG grab combos, but I've yet to see anyone actually focus their game on their characters specialty. Instead, it's who can juggle who first. :\ Seems like everyone was built for rushing and juggling, albeit with diff setups. I will say this, Tekken characters are some of the most interesting and appealing rivaling character personality from SNK, ARC Sys and Capcom.
I'll praise VF all day for being technically superior to every other fighting game and how Namco blatantly stole VF4 customization and put it in Tekken 5. :\ My beef with Sega's fighter is that the sound effects are the same ones they've been using since Virtua Fighter 1. Seriously Sega, sweeping low does not sound like a fake jet engine from Top Gun. Don't listen to Tom Cruise. Dat nigga crazy... And yeah, the characters are boring/cheasy. Leon is a freaking flaming butterfly if I ever seen one. Bout the only characters I like in the VF series is Vanessa (glad she actually looks attractive in 5, as opposed to looking like a man in 4, but always like her fighting style) Sarah (I like her moves) and Jacky (Horrible lines but I like his moves and his jacket) But the game is the deepest fighting game I have ever played. And it has the best training mode. Didn't play much of 5, but I know VF4 had a training mode that taught you how to straight play 3d Fighting games. Period.
I like the DoA series. Characters are kinda on the bland side, more interesting then VF's cast though. I just don't see much high level play in Japan, let alone in the USA. It's like people don't play it. I recently played online a month ago and I will admit I suck at all fighting games cuz I never focus on one. But I'm in a room somewhat holding my own against people who out rank me by years. *shrugs* I did see a tourny once. It was for the 3DS DOA and DOA's pros really don't look that Pro. DOA does have a solid fighting game engine but it's always just been eye candy to me.
I'm having fun with BlazBlue CS and the BB series has the best fighting game story, if not the most confusing, I've seen in a fighter since...well Guilty Gear. Shit reminds me of an RPG with all it's terminology. But playing BB makes me want to play GG. Guilty Gear is just more balanced and thought out. Course that's a duh cuz there's like 8 GGXX2^Core ++720?!/1223$%7# or whatever... Just I play BBCS and it's fun but then I go online and get raped by Bang and The Boobie Lady cuz dem fuckers are like SGAWD teir and my scrub ass Makoto and slightly less scrubby Ragna don't stand a chance. Where as I've seen Accent Core Plus tourny's and the roster is alot more represented. Chipp is still a slight majority though.
Marvel Vs Capcom 3. I'm loving this game. But I feel it's just like repeating history. I played MVC2 for months on end and one day I just happened to feel like playing SF3rd Strike and I never saw that blue PS2 disc again for another year and a half. LoL. MVC3 is fun, but I can't stay interested in the controlled chaos. I do appreciate that they simplified it though, some are pissed about that fact. And I'm loving Dante and Chris. But I've already found my self putting the game down for weeks on end so yeah. Now if/when they make Capcom VS SNK 3, that's my crack!
The other to a not even worth mentioning. So yeah, out of the list SSF4 wins. Wish it had Karin and Elana but so glade it has Ibuki and I love Juri. She's awesome. Sucks you have to be GDLK to use Cammy competitively. Seems like a decent Viper player or Rufus player would wipe the floor with a pro Cammy
And yeah, SSF4 is getting my vote for most balanced next to TK6 and VF 5. SSF4 is really balanced, though. Focus Attack really helps to even the tier list out, though not as much as Parrying did for 3rd Strike. Vanilla SF4 wasn't so much. Sagat's fwd HK was an anti-air that chained into itself, took 15 percent per hit, could be FADC in DP, could be ULTCAN, and was like +8 on block, had invincibility frames (even during wake up) left the opponent -11 on block. Okay, not really but it was pretty freaking gdlke. In SSF4 it's just deity/demi-gdlke. :\