Basic Q&A Thread

You should see some of the shit the SF people can talk about, lol.
Honestly, you get exact diagrams of hitbox size for attacks there XD
 
As a tekken player, the soul calibur's wakeup system is beyond weird.

How does the knockdown / oki work in this game?

After I get knocked down, what are my options?
After I knock someone down, what am I able to punish? Either with yomi or reactions.

I keep getting launched from what looks like a knocked down position and I have to get educated.

edit: If there's a page that goes super in depth with all system mechanics, pointing me in that direction would also be extremely helpful.
 
I keep getting launched from what looks like a knocked down position and I have to get educated.

Those are probably Tech Traps.

When you are knocked down you are able to Tech Roll(Ukemi), by pressing G and an optional direction.
This allows you to get up faster and with a roll in the direction you pressed.
If you don't press a direction you Tech Roll backwards.
With a Tech Roll in the correct direction you can avoid some ground hitting attacks completely. And sometimes i think Front Tech also allows you to block stuff that would hit you otherwise.

BUT during this Tech Roll you are in a crouched state and you can't guard.
Because of that, after certain knockdowns you can get hit and knocked down again, even though you press G all the time.
Example:
When you're lying on the ground and get hit by Taki's Shurikens, you get ground stunned, if you Tech now, depending on the situation you are open to her prime mid launcher 22B.

To avoid Tech Traps the easiest way is to just lie or roll on the ground without pressing G and look for a moment to get up safely without Teching.
Exceptions: There are attacks that are designed especially for lying opponents like Rock's ground throws or Nightmares Grim Stride KK which can pick you up and even ring you out.

If you know a Tech Trap you can also Tech in the right direction but if you don't a wrong Tech can hurt a lot.
It's also very situational.

For example if Taki hits you from behind with A6, you better stay down.
Because if you stay down you eat Wind Roll B, but damage is scaled down if you don't move because you're grounded.
But if you Tech Roll you eat full Wind Roll BKB, unscaled. Only after A6 from behind WR B catches all Tech directions.
After frontal A6, WR B can be teched by Ivy in both left and right direction others only in one direction so characters come into play also.

You can program the Training dummy to Tech(Ukemi) too, also in different directions so you can see what happens and test your own tech traps.

It mostly depends on which move knocked you down.
 
Back
Top